The Locust Ant Queen is the undisputed monarch of any Locust Ant colony. It is some four metres long and a metre and a half in height, weighing nearly half a ton. Its Bioferrite-tipped mandibles can tear through thin armour with ease, while their exoskeleton allows them to block lesser blows. Locust Ant Queens are capable of flight and can spray acid much farther than their lesser forms. They are equipped with a stinger-like ovipositor with which the creature violates a prey's body, turning them into a Living Incubator for the colony's growth. This method, which ensures the young have an ample and self-sustaining food supply for a few days, is preferred by the species over simply laying the eggs upon the colony's chambers and feeding them manually, and is required to produce new queens, which emigrate from the colony with a few workers to found a new one of their own. Locust Ant Queens of the same immediate family are known to cooperate to achieve certain objectives, such as raiding and capturing large amounts of prey.

Loot

Drops:

Special Attributes

Hivemind (Nexus) - Special Attributes

This creature is the nexus of nearby Hivemind creatures, acting as their hive queen or hive brain.
If killed, the entire hive will go into disarray.

Tenacious - Special Attributes

This creature can power through pain and does not flinch or stagger when suffering damage, nor can it be Stunned.

Natural Armour - Special Attributes

This creature's uniquely strong hide or hard scales grant them a degree of natural ARM.

Note: 1 ARM

Darkvision - Special Attributes

This creature can in dim light as if it were daytime and in total darkness as if it was dimly lit.

At up to Short Range, they are immune to the darkness penalty (see: Terrain & Darkness Rules).
Beyond Short Range, the malus is instead reduced to Hard DM.

Natural Weapons - Special Attributes

This creature was granted natural weapons by nature in the form of claws and/or fangs. Their unarmed attacks are uniquely lethal.

Note: STRd3 DMG | 1 AP

Flying - Special Attributes

This creature can take off into the skies, granting them enormous mobility at all times and x3 MOV in an Engagement.

Taking off into the skies costs 1 Stamina Point. Each subsequent Turn spent in the air costs an additional 1 Stamina Point.

While flying, creatures are incapable of Take Cover (1 AP) and lose all Natural Cover.