Among the people of the Zerzuran Badlands, owing to the availability of secondaries created by Mashay Chartamancy, it is most common for matters of honor to be settled with a duel between paper creatures. While not everyone in the Zerzuran Badlands participates in these battles, they are respected and admired by all, and they remain an important part of the culture and traditions of the region. The battles between these paper creatures are often quick and spectacular, with each creature following its predetermined Directives. Often, additional commands are given during the match by subtle signs or coded messages, to create a unique creature that is customized to their own fighting style and abilities.
Though other cultures view them outlandish or cowardly, this style of duel is deeply ingrained in the culture and traditions of Mashaya. To them, the battles between magical paper creatures are a test of skill, intelligence, and creativity, and a way to settle disputes peacefully. However, plans often go awry. While the battles between magical paper creatures are the most common way to settle disputes in the Zerzuran Badlands, there are also occasions when chartamancers themselves step into the ring to fight on their own behalf. This practice is not taken lightly and is only done when the stakes are high, and losing would be unacceptable. The battles between chartamancers can be highly dramatic and intense, with both combatants pushing their magical paper creations to the limits. However, despite the high stakes and intense competition, there are still rules and traditions that govern these battles.
Rules
There are few rules, but any breaking of them ends the match. Any rulebreaker(s) must burn their creature(s) and make atonement by submitting to Alsur at the river. This is occasionally fatal.
- Interference: None are allowed to interfere in a duel, including other chartamancers or their secondaries.
- Directive: All secondaries (paper) must have the directive "uphold all dueling rules".
- Time: The duration of the match must be agreed upon in steps of the sun, defaulting to begin with a step.
- Yielding: Primaries maintain the right, but not the obligation, to enter the fray at their option. If a primary has taken the field where no secondaries remain, their opponent must personally fight or yield.
- No Dead Matter: All creatures must be made only of substances derived from water, plants, and animals. Absolutely no metals. Iron derived from riverbank slime remains illegal.
- No Fire: This is the original rule, founded on numerous tragic precedents from pre-Dominion historical duels.
- Conclusion: The duel concludes when one party yields or dies. Actual deaths are rare, except in court-mandated trials by duel where the accused is sometimes paperless, or given few scrolls.
Results
The results of the duel settle the matter between the two parties as a matter of law. It cannot be contested or treated as illegitimate. Further, it is customary for both contestants of a well-conducted duel to find more mutual respect and try to overcome their differences.