If you find a reader in the grip of a phantome realm and wish to save them, it is not always as simple as shaking them or taking the book away. Their mind has entered a metaphysical plane made of words and ideas, shared by the inkbound spirits within. If a reader breaks character, the outcome is that the other characters also become aware of their situation. If a reader is forcibly removed from that realm, this can tear a hole in the narrative itself.
Upon being forcibly removed from the book, the reader must make a Command check, without any relevant skill. There is a penalty of -1d per Demonic entity within the book. If the roll fails, then the highest die on you failed roll from the table below occurs.
Phantome Rupture
Highest Die | Result |
1 | The book explodes, and all inkbound entities escape. The reader suffers 4 shock damage to every location, and the exploding book causes an Area 5 blast. |
2 | The book ruptures, and 1 inkbound entity escapes. The reader suffers 2 shock damage to every location, and the exploding book causes an Area 1 blast. Any who die from this incident become a Haunt. |
3 | The mind of the reader trades places with that of their character and they lose consciousness for a day. |
4 | The reader suffers 4 shock damage to every location. |
5 | The book ruptures, and 1 inkbound entity escapes. The reader suffers 2 shock damage to every location. |
6 | All inkbound entities escape and becomes a Haunt or freed Demonic entity. Any Spirit becomes demonic (turns against the light of Karna). |
7 | One inkbound entity escapes, as above. |
8 | The exploding book causes an Area 2 blast. |
9 | The reader suffers 2 shock damage to every location. |
10 | The reader is unconscious for a day. They gain a Craving to Destroy the Phantome. |