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  1. Quests

7. "The Wheel by the Mountain"

Departing from the culture of grateful earth genasi for whom they'd just restored security, the Silver Stars follow a scouted subterranean route headed to higher elevations and ultimately to Freeport.  A full day of travel. harrowing for ~ Zeersedlo and moreso for ~ Bladewing, passes uneventfully, but after eight hours of travel on the second day, an impasse is reached: the route is nearly entirely blocked by an unnaturally red, glassy formation that seems thickest towards the top and oddly curved parallel to the group's heading.  Unable to determine its true origin, the Stars are nonetheless attacked by a swam of self-assembling crystalline monsters in the shape of men by by a powerful telekinetic core that could rip through flesh with glass projectiles.  Tactics and teamwork win the day, and when the dust settles, four valuable 'bloodstone' cores are found among the broken creatures.  

The Stars note a distressingly narrow crevice up against the now-inert glass bulkhead which leads off sideways into the earth and, oddly enough, to a massive circular cavity just below ground level.  They find a 100ft-plus radius 'floor' of stone, flooded by the water table, beneath a ceiling of packed earth studded with a dozen curious menhirs protruding downwards (and presumably upwards through the surface) around a very strange central shaft of vitreous organic matter stretched taut, framed by glass and metal braces.  Offshoot paths are visible within climbing distance, but with the first few trepidatious steps, the party breaks through the floor into a dank and unusual chamber...

Loot:

Bloodstone Spell Gem

3 bloodstone (50 gp each)

Session 1

Surviving the roof collapse with minor scuffs, the Silver Stars collect themselves in an oddly-shaped stone-lined chamber featuring broken-wall exits, an abjured door, and an inscribed fountain/monument.  Helena finds a pre-Maelstrom (but post-construction) engraving on the fount:

Lo, as these years march thither into the past, so too do mine labours and dreams e’er wax.

Naught may halt yon wheel’s advance, so long as thine roads runneth on.

 

Blessings unto those who walk Verve’s sanctuary paths and plains.


Knowing only that the space dates to the era just before the calamity, and noting strange gravity-defying rivulets of running water on the ceiling, the party contends with a horde of subterranean troglodytes led by their 'alphas' and riding giant lizards.  The struggle is fierce and yields no items of value, but it allows the Stars to press on in relative security.  It becomes clear that the collapsed floor from earlier was only the roof of a truly massive stone cylinder (with external 'spoke' hallways attached) sunken into the earth; it was twisted and slipped downwards, explaining the high cavity above and the badly-strained glassy strand puncturing the surface.  With no access to the spokes and no easy way back through the rubble, the only choice remaining is to explore and go deeper.  

Eventually they chance across web-infested halls that host a hostile, defensive colony of two arachnid-humanoid subspecies; the conflict is very one-sided in the Stars' favour and ends with a surrendered peace offering lowered from webbing, though ~ Azurfa noted an unexplained wintry chill from deeper in the cavern.  ~ Bladewing immediately clocked the unusualy silver blade as a yklwa, the hybrid sword-spear of his own elusive birdfolk race, and claimed it immediately with the intent to spruce it up for combat use.  

Some items of interest were found, notably a cleric-oriented stash in a secret locker which included usable spell scrolls and other bits, plus a ruined cameo/portrait of a mixed-race group titled "The Jolly Quartet".  Talox Za'ar scored an immaculately preserved set of cooking implements stashed in a bulkhead, keeping them for his own use. Progress ended as a curious sliding glass door and a magical membrane of cool water, both peering into a serene lounge-type common area.  Noting the plaque that reads "Wheel Upon the Road" in the Halfling tongue, it is assumed to be the complex's name.  After deliberation, the group breaches the lounge chamber in search of some way to reach the innermost column of the 'Wheel' and find some damn stairs.

Loot:
High-grade copper cooking kit

Silvered ywkla with a retractable rope of spider silk, for retrieval from thrown attacks.

Two vials of holy water

Three masterwork throwing darts (+1 to hit but not to damage)

Cleric spell scrolls:
0: spare the dying, word of radiance 
1: bless, bane
2: aid x2
3: create food & water. speak with dead


Session 3

Earth genasi, self mummification 

Stone breastplate

stone beads

tunic

”future” primordial 


stone of controlling earth elementals

Adaminia


arcane device? Laser pistol

Session 2

Scroll of speak with dead

scroll of aid (2)

create food and water

bless and bane

spare the dying

word Of radiance

holy water (2)

dart (3) “masterwork”


4 art/gem 25 gp each

tablet (75 gp) or scroll of ceremony

2 potion of healing

potion of climbing

Resuming from Hiatus

Loot:
Mass scroll rewards for saving the wizard crew:
0: blade ward (Ba,So) x3 , dancing lights (Ba, So)

1: 

2: 

3: