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  1. Notes

TFC - Room 24

Dungeon Description

West Entry #1 -

  • Trapped and Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp) (slides to one side)
  • Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 2m square area, DC 15 save or take 2d10 damage
  • Leads to room #27 

West Entry #2 -

  • Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
  • Unlocked

East Entry -

  • Trapped and Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
  • Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 4m cone, DC 17 save or take 2d10 acid damage for 1d4 rounds
  • Leads to room #14 

South Entry -

  • Locked Good Wooden Door (DC 15 to open, DC 15 to break; 15 hp)
  • Burned

Monster -

Treasure -

Trap -

  • Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets entering a 2m square area, DC 14 save or take 2d10 damage
  • Open

Hidden Treasure -

  • Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)
  • Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 16 save or take 4d10 damage
  • 20sp
  • Hat of Disguise
  • looted