Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Notes

TFC - Room 28

Dungeon Description

East Entry #1 -

  • Trapped and Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
  • Rune of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 2m, DC 15 save or become incapacitated for 1d4 rounds
  • Disabled and unlocked

East Entry #2 -

  • Trapped and Unlocked Simple Wooden Door (10 hp)
  • Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 11 save or take 1d10 damage
  • Leads to room #23, inhabited by Ghast and a 

South Entry -

  • Secret (DC 15 to find) Stuck Strong Wooden Door (DC 15 to break; 20 hp)
  • A bookcase and concealed door pivots smoothly
  • Leads to room #25 
  • Revealed and destroyed

Monster -

Treasure -

  • 11gp
  • Looted