East Entry #1 -
- Trapped and Locked Good Wooden Door (DC 10 to open, DC 15 to break; 15 hp)
- T Rune of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 2m, DC 15 save or become incapacitated for 1d4 rounds
- Disabled and unlocked
East Entry #2 -
- Trapped and Unlocked Simple Wooden Door (10 hp)
- T Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 11 save or take 1d10 damage
- Leads to room #23, inhabited by Ghast and a
South Entry -
- Secret (DC 15 to find) Stuck Strong Wooden Door (DC 15 to break; 20 hp)
- S A bookcase and concealed door pivots smoothly
- Leads to room #25
- Revealed and destroyed
Monster -
- Vampiric Mist
- Easy, 700 XP
- Dead
Treasure -
- 11gp
- Looted