Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Notes

TFC - Room 30

Dungeon Description

West Entry -

  • Secret (DC 20 to find) Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp) (slides down)
  • The door is located near the ceiling and opened by speaking the command word Arthindol
  • Opened

East Entry #1 -

  • Trapped and Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp) (magically reinforced, disadvantage to break)
  • Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 1d10 damage
  • Disabled and Unlocked

East Entry #2 -

  • Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp) 

South Entry -

  • Secret (DC 20 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
  • The door is concealed within the mouth of a gargantuan skull carved from stone
  • Leads to room #4 
  • Destroyed

Features -

  • Spirals of blue stones cover the floor
  • A pile of rotten bread lies in the west side of the room
  • The word Arthindol is written in Elvish on the floor

Monster -

Treasure -