West Entry -
- Secret (DC 20 to find) Locked Stone Door (DC 25 to open, DC 25 to break; 60 hp) (slides down)
- S The door is located near the ceiling and opened by speaking the command word Arthindol
- Opened
East Entry #1 -
- Trapped and Locked Good Wooden Door (DC 25 to open, DC 15 to break; 15 hp) (magically reinforced, disadvantage to break)
- Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 1d10 damage
- Disabled and Unlocked
East Entry #2 -
- Locked Stone Door (DC 20 to open, DC 25 to break;
60 hp)
South Entry -
- Secret (DC 20 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
- S The door is concealed within the mouth of a gargantuan skull carved from stone
- Leads to room #4
- Destroyed
Features -
- Spirals of blue stones cover the floor
- A pile of rotten bread lies in the west side of the room
- The word Arthindol is written in Elvish on the floor
Monster -
Treasure -
- 40sp
- 5gp
- Helm of Telepathy
- Javelin of Lightning
- Weapon of Warning (Hand Crossbow)
- Shortbow +1
- Looted