Ilvara
Size
Medium
Monster Race
Humanoid (elf)
Alignment
Neutral Evil
Armor Class
16 (scale mail)
Hit Points
71 (13d8 + 13)
Speed
6m
Attributes
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
17 (+3)
CHA
18 (+4)
Features
Saving Throws
Con +4, Wis +6, Cha +7
Skills
Insight +6, Perception +6, Religion +4, Stealth +5
Senses
Darkvision 24m, passive Perception 16
Languages
Elvish, Undercommon
Challenge
8 (3,900 XP)
Abilities
Fey Ancestry
Ilvara has advantage on saving throws against being charmed, and magic can’t put the Ilvara to sleep.
Innate Spellcasting
Ilvara's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: Dancing Lights
1/day each: Darkness, Faerie Fire, Levitate (self only)
At will: Dancing Lights
1/day each: Darkness, Faerie Fire, Levitate (self only)
Spellcasting
Ilvara is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). Ilvara has the following cleric spells prepared:
Cantrips (at will): Guidance, Poison Spray, Resistance, Spare the Dying, Thaumaturgy
1st level (4 slots): Animal Friendship, Cure Wounds, Detect Poison and Disease, Ray of Sickness
2nd level (3 slots): Lesser Restoration, Protection From Poison, Web
3rd level (3 slots): Conjure Animals (2 Giant Spiders), Dispel Magic
4th level (3 slots): Divination, Freedom of Movement
5th level (2 slots): Insect Plague, Mass Cure Wounds
Cantrips (at will): Guidance, Poison Spray, Resistance, Spare the Dying, Thaumaturgy
1st level (4 slots): Animal Friendship, Cure Wounds, Detect Poison and Disease, Ray of Sickness
2nd level (3 slots): Lesser Restoration, Protection From Poison, Web
3rd level (3 slots): Conjure Animals (2 Giant Spiders), Dispel Magic
4th level (3 slots): Divination, Freedom of Movement
5th level (2 slots): Insect Plague, Mass Cure Wounds
Sunlight Sensitivity
While in sunlight, Ilvara has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Ilvara makes two scourge attacks.
Scourge
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Tentacle Rod
Melee Weapon Attack: +9 to hit, reach 3m, up to 3 targets. Hit: 3 (1d6) bludgeoning damage. If a single target is hit with all 3 attacks it must make a DC 15 Constitution saving throw, On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Summon Demon (1/Day)
Ilvara attempts to magically summon a Yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 12m of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.