Overview 

Haven Towne (Map) is the largest city in the The Thousand Isles, and capital of the The Republic of HavenLush, tropical and inviting, the town still manages to maintain an island beauty, despite being home to over 50,000 residents and a major center of commerce and industry. 

The bay is warm and reasonably clear, with craggy volcanic cliffs towering over white sandy beaches lined by palm, coconut and bamboo . Colorful birds abound, monkeys scamper over red tiled roofs, and balmy breezes bathe the island port. 

Far to the west, the mountainous interior of Bonny Isle is barely visible out of the tropical haze, great green volcanic cliffs rise, and far above looms the peak of the mighty volcano, Bynack Tor, that forms the backbone of this island. Far far away and yet so tall that it is still barely visible from the coast

Geography

Haven Towne occupies a narrow peninsula that juts into the wide Haven Bay. The Bay is almost entirely landlocked, only connecting to the sea via a narrow 1/4 mile wide channel called The Gullet Two rivers, River Bonny and River Sur empty into the Bay on either side of the Peninsula. 

The Bay is rimmed by steep cliffs to the south, and sheer headlands to the east, but the northern part of the bay is much lower and swampy in places. 

Both the Sur and Bonny River valleys are wide, temperate, well watered and lush, fertile volcanic valleys studded with small farming hamlets. Here farmers till the rich black volcanic soil year round, making these valleys into the breadbasket of the metropolis.

In addition to the barges of grain and produce that flow from the valleys into the city, the rivers also allow transport of goods arriving at Haven Towne into the interior of the island.

A system of aqueducts, originally created by the Annwyn Empirebrings fresh water from these rivers into the city, to supplement the wells that dot the city.

Several days journey up the Sur and the Bonny, the wide valleys narrow and rise into a series of cataracts that mark the edge of civilization. Beyond this point, the highlands begin, the land becomes increasingly steep, and the jungle becomes dense. Only small isolated mountain villages can be found, isolated deep in the tropical jungle. 


Climate

The climate and weather of Haven Towne, as is typical of the Thousand Isles is characterized by a two-season year, tropical and uniform temperatures everywhere (except at high elevations), is generally wet especially in the spring and fall, with high annual rainfall, and high relative humidity. However, dry, almost desert regions also exist, in areas in the shadow of the mountains, precipitation can be quite variable depending on those rain shadows. 

The trade wind blows more or less along the length of the island from April  through June,and then again in the opposite direction from September through November.

The town is sheltered by the bulk of Bonny Isle from the spring westerlies and the associated storms , but the harbor is more exposed to the fall easterlies. Haven gets most of it's rainfall in the fall and winter, where storms and hurricanes are not uncommon. However it often has relatively dry springs and summers. 


History

Haven was founded over 600 years ago by the Annwyn Empire as a major Anchorage and fleet base. It marked the high water mark of their empire, their most remote outpost.

When the Annwyn empire issued The Recall, and withdrew their military forces, the small island town was left to its own devices. The vacuum left by the retreating An plunged the entire The Thousand Isles into chaos and anarchy for a century. Due to the leadership of Haven’s first ruling Governor (Marcus Madrigal), the island not only survived this period but emerged as the leading mercantile and military power in the region. 

Districts  

Harbormasters

University District

NorthPort

Merchants Town

Governors District

The Armory

New Towne

The Castillo

The Gullet

Other Havon Bay Fortifications

Tillage

River Sur

River Bonny

Inspiration 

In addition to the same 17th century Caribbean inspiration of the overall The Thousand Isles, Haven specifically draws from old Havana and San Juan. Venice also inspired the governmental system. its history also has a dash of ancient Carthage and Umbar from Lord of the Rings 


Recent Happenings

March: Eastern trade fleet departs for Valoria

April: visit from the PC’s sparks The Voodoo War

May:

  1. Voodoo war kills many hoogan and mambo but ends with victory for Maria Cristina Davila’s faction
  2. Attempted assassination of Governor Rodrigo Gonzalez Davila
  3. Reformistas faction of Mithras grows in power 
  4. Flores Jovenos (Young Flowers) in New Towne.
  5. First Sea Lord Magistrate de Rojas increasing enlistment of guard units, especially from “loyal” populations 

June: Doldrums

July: typhoon season begins

August

September (current): 

  • The chaos of the past few months continues as the Sea Lords continue to square off against the Governor. The winds of change are indeed blowing.
  • Four major factions have emerged
  • Clashes in the streets are commonplace and deadly, especially in Merchants Town and Northport. , New Towne is basically a no-go zone for establishment forces. The Sea Lords are taking more and more of a draconian response to resistance, including turning the artillery of Madrigals Wall on perceived threats.       

October

November: typical return of trade fleet

Military

Haven Towne's military is composed of many branches and organizations, sometimes competing and always confusing. The more cynical suspect this is intentional, a strategy by The Merchant Houses of Haven to keep the city and republic government weak and to prevent any would-be military dictators from arising. 

Army of the Republic of Haven

The largest by manpower, the Army operates the various fortifications that guard and protect the Bay. It is controlled by Colonel-General Francisco and is headquartered in The Castillo. Notably, the Army does not man the defenses of the city itself and is forbidden by the Republic's constitution from setting foot within the walls of the city except in times of war. 

The Army maintains

  • Two active artillery regiments, and one reserve, each of roughly 600 men
    • First Artillery, in charge of the fortifications protecting The Gullet
    • Second Artillery (Reserve). This regiment is disbanded in peacetime but can be called up to defend the city walls in wartime.
    • Third Artillery, which mans the remaining fortifications
      • First battalion: The Castillo and southern gun emplacements
      • Second battalion: Northern emplacements
      • Third battalion: Eastern emplacements, including BonnyTowne and Sur

  • One Regiment of Foot, 1000 men The Castillo Regulars, headquartered in  The Castillo
  • One battalion of Horse, the Bonny Lancers, headquartered in The Castillo

Navy of the Republic of Haven

The Navy is headquartered within the city at The Armory. It comprises over a hundred Galley and Galleas; however, the extensive crew of ten thousand sailors required to operate these ships is mostly volunteer sponsored and drawn from the merchant crews of the various Merchant Houses. This semi-volunteer force, being called up at need in times of war can be mobilized remarkably quickly.

The Republic Marines are one exception to the Navy's volunteer nature. They are a professional, full-time force of one thousand light infantry specialized in boarding operations. This force is garrisoned in The Armory but is often at sea during peacetime, patrolling and hunting pirates. 

Garrison of the City of Haven

The Garrison is 90% militia drawn from the trade classes. The majority of the militia is only called up in times of war but does contain a core of around 200 full-timers (called The Watch), who man Madrigals Wall, control the city gates, generally police the city. The Garrison is commanded by the Mayor of the City, a position appointed by the Governor and ratified by Great Council of Haven .

The Republican Guards
The 500 man Republican Guards are officially in charge of the security of Great Council of Haven and government buildings and functions, but in reality, are a group of dilettante second sons of promote merchant houses who spend most of their time drinking and dueling when they aren't parading or standing guard.

The Imperial Musketeers

The oldest and, some would say, most prestigious military unit in the City, the Musketeers trace their lineage back to before the foundation of the Republic of Haven, back to the old Annwyn Empire. They have served as the personal bodyguard of the Governor of Haven since the days of Marcus Madrigal and were instrumental in forming the Republic. 

The Musketeers number always one hundred men, and as openings develop, any free man from The Republic or elsewhere may apply to join. However, the test for membership is dueling one of the senior musketeers, so only the most talented swordsmen need to apply. The Musketeers dress flamboyantly, with huge hats sporting gaudy feathered plumes and a sky blue tabard emblazoned with the black Fleur de Lis of the old Annwyn Empire

The Patriarch's Guard

A militant arm of the Orthodox Church of Mithras, the 300-man Holy Guard serves as bodyguard to the person of the Patriarch and the Principal Bishops, provides security to the various church properties across the City