Briar Weasel
Medium,
Hit Points 9 (2d8 + 0)
Speed 30 ft.
STR
11 (+0)DEX
16 (+3)CON
10 (+0)INT
4 (-3)WIS
12 (+1)CHA
5 (-3)Damage Immunities cold, fire
Damage Resistance piercing
Condition Immunities charmed, grappled
Senses blindsight 60 ft
Languages common, infernal
Challenge Rating 5 (300 xp)
Innate Spellcasting. Briar Weasel's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.
At will: alter self, detect magic, fear, ice storm, invisibility1/day each: divine word, symbol (pain only)
Magic Resistance. Briar Weasel has advantage on saving throws against spells and other magical effects.
Magic Weapons. Briar Weasel's weapon attacks are magical.
Regeneration. Briar Weasel regains 5 hit points at the start of its turn.
Actions
Multiattack. two attacks: one with its claws and one with its stinger.Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Teleport. Briar Weasel magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.
Legendary Actions
Briar Weasel can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Briar Weasel regains spent legendary actions at the start of their turn.
Scary Face. Briar Weasel targets one creature they can see within 60 feet of them. If the target can see Briar Weasel, the target must succeed on a DC 13 Wisdom saving throw or become frightened of Briar Weasel until the end of its next turn.