Val Ossus
  1. Locations

Val Ossus

Province

The many mines provide plenty of ore, and the fields provide a large harvest every summer.

Regional capital

Fortress

  • Pista, bordering Helladris

Towns

  • Onas
  • Ertas
  • Veni
  • Viaro

History

The history of Val Ossus has seen a lot of bloodshed, with rival families vying for control over the valuable trade routes with Helladris.

This led to numerous conflicts over the centuries, with the War of Bloody Branches (575-578) being particularly gruesome.

House Whitgor ruled this region from 578 up until 639, when House Rubiano seized power in the Night of Hidden Blades.

Lay of the Land

Val Ossus does not have a worthy seaport to speak of, a fact that the ruling Houses of the region have always disliked. Efforts have been made in the past, but with Port Sena being the dominant seaport in the region, they were never able to compete. Port Sena remains a thorn in the eye of Val Ossus nobility.

Traditions & Culture

Val Ossus is notably more religious than other regions of Aregrionno, having the Rule of Thirds, where every third child of a family gets sent to a local monastery to pledge their lives to the Pantheon.

Val Ossus is rife with intrigues, quarrels among families, struggles for power, conspiracies, and armed scuffles, all of which happen regularly, several times a year. Yet the atmosphere here is warm and enchanted, and visitors perceive that this is a land blessed with sunshine, fine wine, and good living.

Val Ossus is rich and peaceful: a fertile and tranquil land where city and village militias occasionally clash, but in an orderly manner and without causing devastation, lest harvests and business be harmed. Farmhouses, towns, villages, and estates make up the landscape, thoroughly farmed and colonized since the Imperial days. Most of the rivers here flow within solid embankments; stone-paved streets and bridges traverse a landscape long-transformed into vineyards, olive groves, and peaceful farmland.

Even the woods, mountains, and cliffs have long been free of beasts, dragons, and monsters of any particular interest, but are, instead, systematically exploited by farmers, woodcutters, and miners.

The cities are important centers of community life, culture, politics, and trade, and many of them represent real economic powers, ever ready to battle each other for a bordering strip of land, but also reasonably capable of coexisting without major problems.