1. Timelines

General Timeline

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1. Beyond Times (BT)

At the beginning of creation, the Deities enter the realm of Yavarra, and a war with the Titans takes place. The Titans are defeated, and some entities voluntarily go dormant to accumulate power. At the end of this era, the Deities bestow divine magic upon the people of Yavarra.


In Yavarra's Beyond Times (BT) era, dates are marked with a minus sign, since the years are counted backwards from the end of the era. Since the length of the BT era is unknown, it is difficult to determine the exact length of time between events in this era. To mark a date during the BT era, it is typically written in the format of "-X BT," where X represents the number of years before the end of the BT era. For example, if an event occurred 500 years before the end of the BT era, it would be marked as "-500 BT.

  • Titans

    Titans are primordial elemental beings that represent the raw power of nature. They are the building blocks of the world and the forces that shape it. These massive beings are not divine entities, but rather a part of the world itself. They do not possess personalities or individual wills, but instead, they represent the elements they are associated with.

    There are many Titans in Yavarra, each representing a different aspect of the world. Some of them are active and constantly shaping the landscape, while others are dormant and only awaken in times of great need. Titans are the source of primal magic, which is one of the magic traditions in Yavarra.

    More about Titans in the article about Unknown

  • Creation of the world

    The deities create the world of Yavarra, shaping its continents, oceans, and skies.

  • The Populus

    During the Beyond Times era, the deities create the various races that will inhabit the world of Yavarra, including humans, elves, dwarves, gnomes, orcs, goblins, halflings, and others.

  • The Celestial Sundering

    A great war takes place between the deities and the Titans, with many casualties and great destruction. The deities emerge victorious and force the Titans into dormancy, but some entities voluntarily go dormant to accumulate power.

  • Remnants of the War

    • Artifacts: During the war, powerful artifacts are created by both the deities and Titans, some of which remain hidden or lost to this day.
    • Ancient ruins: The Beyond Times era leaves behind many ancient ruins and structures, some of which still hold great power or secrets.

  • The Divine Gift

    The deities bestow divine magic upon the people of Yavarra, allowing them to perform miracles and wonders. This sets the start of the next era.

2. Age of the Divine Prosperity (ADP)

With the help of the gods and goddesses, creatures of Yavarra start to discover the magic and use it in their lives. Deities help them to master magic, resulting in the spring of civilizations. This period is known as the "Age of Divine Prosperity."

9830 years long. This era starts after the end of BT and ends with the beginning of AA.

  • The establishment of the first great civilizations

    Zorenka, Koji Empire, Andares, and others rise during this era, building magnificent cities and monuments, and developing unique cultures.

  • The spread of divine magic

    With the deities' gift of divine magic, religious institutions become more prevalent and powerful. Many people devote themselves to the worship of the gods and the practice of magic.

  • The creation of powerful artifacts

    Skilled artisans, imbued with divine magic, create powerful artifacts that become the centerpieces of religious ceremonies and the symbols of great nations.

    During this time, in the year 3210 ADP, Codex Arcanum // Кодекс Арканум was built in Гарван // Harwan. It became a place of keeping for the artifacts, and later grew to be the biggest library in Yavarra.

  • The emergence of powerful heroes

    Heroes and champions, blessed with divine power, arise from among the people, performing great deeds and battling the forces of evil.

  • The flourishing of trade and commerce

    With the growth of civilization, trade and commerce become more important, with cities becoming centers of trade and exchange.

  • The codification of laws and governance

    As civilizations grow more complex, they require more organized forms of governance, leading to the development of laws and regulations to govern society.

    The founding of the Harwan Archives (currently known as Codex Arcanum // Кодекс Арканум) took place in the year 4210 ADP.

  • The development of new technologies

    As civilizations grow, they develop new technologies to improve their quality of life. New innovations in agriculture, architecture, and transportation emerge during this era.

  • The proliferation of temples and shrines

    With the spread of divine magic, temples and shrines dedicated to the gods become more prevalent, dotting the landscape and serving as centers of worship and religious education.

  • The construction of great works

    The civilizations of the Age of Divine Prosperity construct great works such as roads, aqueducts, and monumental structures, leaving lasting legacies that endure to this day.

  • The Discovery

    The Discovery of the lay lines and arcana by scholars set the start of the Age of Arcanum.

    Codex Arcanum // Кодекс Арканум, known as the Harwan Archives, was the place of Discovery.

3. Age of Arcanum (AA)

Scholars discover that magic can be controlled without divine intervention. People learn and master arcana, leading to the development of new cities, academies, libraries, schools, and guilds. The world is a better place, and this period is known as the "Age of Arcanum". However, clergy and mages start to argue about the viability and effectiveness of two types of magic - Divine and Arcana.

The Occult tradition is discovered during this era.

The War of Magic - In the midst of the excitement of possibilities and new magic, the War of Magic breaks out, which almost devours the planet when Divine and Arcana are in the war of rights and wrongs.


3700 years long. This era starts with the beginning of AA and ends with the signing of The Treaty, marking the beginning of the New Era.

  • The Discovery

    The start of the Age of Arcana was the significant discovery of the lay lines, made in the Harwan Archives (now known as the Codex Arcanum // Кодекс Арканум), which are magical energy pathways that crisscrossed the land. The discovery of the lay lines allowed for the development and mastery of arcana, which is the study and manipulation of magical energy. This led to the growth and development of the magical arts, resulting in the construction of powerful enchantments, wards, and magical artifacts. The study and mastery of arcana were also crucial in advancing the fields of medicine, engineering, and technology.


    The Keepers of the Codex Arcanum // Хранителі Кодекс Арканум was formed in the Гарван // Harwan in the year 7 of AA (7 years after The Discovery). Codex Arcanum // Кодекс Арканум acquired its name and became what it is known now - the greatest library and the keep of knowledge.

  • Studium

    The establishment of the first magical academies, where aspiring wizards could receive formal training in the arcane arts.

  • The Great Enchantment

    The development of magical constructs and golems, which were used for a variety of purposes such as defense, labor, and entertainment. The creation of magical artifacts, which often had unique and powerful properties. These artifacts were highly sought after and sometimes caused conflict among those who desired them.

  • The Arcane Fracture

    The rise of magical guilds and factions, which competed with each other for power and influence. Some guilds focused on research and discovery, while others specialized in more practical applications of magic such as healing or combat.

  • Arcane Conveyance

    The development of magical transportation, such as teleportation circles and flying ships. This made travel and trade much easier and allowed for more efficient communication between far-flung cities and nations.

  • The Forbidden Arts

    The discovery of new forms of magic, such as shadow magic and blood magic. These forms of magic were often controversial and sometimes forbidden, as they were seen as dangerous or unethical.

  • Sorcerous Titans

    The emergence of powerful archmages, who wielded incredible magical power and often had their own agendas and ambitions.

  • Towering Wonders

    The construction of massive magical structures, such as towers and spires, which served as centers of magical power and knowledge.

  • Planar Odyssey

    The exploration of other planes of existence, which led to the discovery of new creatures, magic, and resources.

  • The War of Magic

    The War of Magic was a long and devastating conflict that marked the end of the Age of Arcanum.

4. New Era (NE)

The Treaty ends the War of Magic, establishing the rights and obligations of mages and clergy, and the place of magic in the world. The Treaty marks the beginning of a new era in Yavarra's history. The kingdoms of Yavarra form alliances and trade and travel become more prevalent between them. The people of Yavarra start to focus on advancing technology and exploring their world. However, new conflicts arise. The fate of Yavarra is uncertain, and it remains to be seen what new eras will follow.

  • The Treaty

    The New Era in the history of Yavarra began with the signing of The Treaty at the Dawn at Volyn, an event that marked the end of the devastating War of Magic between the divine and arcana factions. The remaining clergy and arcanists gathered in the capital of Zorenka, not far from the World's Tree Sapling, to discuss and agree upon the conditions of The Treaty - 'Dawn at Volyn'