1. Characters

Горос // Horos

The God of the Moon

Horos is a god of knowledge and secrets, and his followers revere him as the master of arcane mysteries. His domain includes the study of magic, the pursuit of knowledge, and the unraveling of secrets. As the God of the Moon, Horos is often associated with the night and the mystical power of the lunar cycle. His followers believe that by studying the movements of the moon, they can unlock the secrets of the universe and gain insight into the hidden workings of magic.

Horos is depicted as a tall, slender figure with an imposing presence. He stands with a commanding posture, exuding a sense of mystery and intrigue. His dark hair falls in waves around his face, framing piercing eyes that seem to penetrate the veil of the unknown. He often wears dark clothing, favoring rich fabrics like velvet and silk. His robes and cloaks are adorned with intricate designs, and he is often shrouded in shadows or mist, adding to his mystique.

Horos is a god of intellect and cunning, and his followers believe that he prizes knowledge above all else. His temples are often filled with books, scrolls, and arcane artifacts, and his priests spend countless hours studying and meditating in pursuit of greater understanding. Horos's followers are a diverse group, ranging from wizards and sorcerers to spies and detectives. They share a love of knowledge and the pursuit of truth, and they look to their god for guidance and inspiration in their quest for knowledge.

Horos's personality is enigmatic, and he often speaks in riddles and metaphors. He is known to test his followers, challenging them to prove their worth and their dedication to the pursuit of knowledge. But those who earn his favor are rewarded with insights into the deepest mysteries of magic and the universe. Horos is a god of the moon, and his followers believe that by harnessing its power, they can unlock the secrets of the universe and gain the wisdom to shape their own destinies.

Followers of Horos are expected to be seekers of truth and understanding, constantly questioning and challenging what they know in pursuit of greater knowledge and insight. They are free to use the knowledge and magic they acquire in whatever way they see fit, including for the purposes of manipulation and intrigue. However, they must not use their knowledge or powers to harm the innocent or defenseless. They must also be trustworthy and reliable, not betraying the trust of those who confide in them or failing to keep their promises.

Edict:
Seek knowledge and uncover mysteries, particularly those related to magic and the universe.
Share knowledge with others, but only if they prove themselves worthy and trustworthy.
Use magic and knowledge to aid in the pursuit of justice and the protection of innocent lives.


Anathema:
Withhold knowledge from those who are genuinely seeking it or refuse to share it for selfish reasons.
Blindly follow traditions or authority without questioning or seeking to understand.
Betray those who trust you or fail to keep your promises.


Areas of Concern:
Magic, particularly the arcane and mysterious.
Knowledge and secrets, particularly those related to the universe and the unknown.
Night, darkness, and the moon, as symbols of mystery and the power of the unknown.


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