POTENTIAL ONOMANCY TRAITS | PASSIVE | ACTIVE | SCRIPT |
perhaps a subclass for wizards, bards, sorcerers, given a number of points to be able to activate traits based off languages the character knows
| passive trait that may come out for additional skills or augments to spellcraft
| active traits can be activated using some pool to activate, the spells it can be used on must have a verbal component
| Languages are written with different scripts or "alphabets." |
Undercommon | gain proficiency with deception
| spell mask: when you cast a spell you may make a deception check against a number of bystander's insight equal to proficiency, for all who fail they think you are casting a spell of a different school of your choice that differs from the one that you are actually casting. any creature that fails the contested check cannot spend a reaction to impede your spellcasting.
| Espruar
|
Dwarvish | advantage on concentration rolls
| you can give a damage dealing spell that does not have concentration on it, the concentration trait for the next minute. on subsequent turns you can recast that spell without expending further spell slots retaining all other components. this spell functions as a concentration spell, but concentration drops if you cast any other spell.
| Dethek |
Daraktan | gain proficiency with intimidation
| on a damage dealing spell you don't need to roll you do maximum damage, if the spell requires an attack roll, you critical hit on an 18-20
| Dethek
|
Gnim | you can substitute a spell component that requires money with an assembly of items of equal or greater value
| recycle: when you cast a spell equal to half your spellcasting level or lower and it fails , you may refund the spell slot.
| Dethek
|
Celestial | advantage on fear saves
| additional healing for each spell that regains hp equal to 1 of your hit die. also you may combine the effects of 2 divination spells at once. this requires the use of a spell slot one tier higher than the strongest spell in that combo.
| Celestial |
Infernal | advantage on insight checks to determine lies or motive
| any spell you cast that inflicts a condition, the creature also takes psychic damage equal to your character level at the start of the creatures turn, this damage does not interrupt any spells that would usually be broken if the target were to take damage
| Infernal |
Abyssal | when you cast a spell roll 1d4, 1=personality, 2=mind, 3= body, 4=spell effect when the spell goes off one aspect shown by the d4 changes per the dm's instruction
| on damage rolls the lowest number is now treated like the highest number and vice versa, any buff spells cast inflict the opposite effect
| Infernal
|
Ghukliak | gain proficiency with survival
| after casting a spell that deals damage, roll 1d6, on a 1 or a 2 the area within 10ft of the target explodes, dealing damage equal to the roll of all your hit die to all the creatures within that area.
| Dethek
|
Sylvan | proficiency with performance
| when you cast an illusion spell roll a 1d20, on a 18 or higher the illusion miraculously becomes reality. if you are an illusionist wizard, bard or have a subclass related to the fey you roll an extra 1d20
| Espruar
|
Glav | when you cast a spell a number of creatures = proficiency can become feared by you, wisdom save against your spell save dc
| when you cast a spell with an elemental output, you radiate the area around you out 20 feet with that element. when you hit any creature within this radius with a spell attack, the target takes an extra 1d12 damage. this damage is the same element as the radiation and scales in damage the same way a cantrip does.
| Lokharic |
Giantish | able to have the effect of command added to the spell you cast
| when you cast a spell you can expend another spell slot of the same tier to immediately create a rune token. when held that spell can be cast from the rune token a number of times equal to your spellcasting modifier. this token lasts until all the spell charges have been used up. you can have a number of rune tokens in existence equal to 1+ proficiency
| Dethek
|
Primordial | you can cast a spell of 1st or second level for free if you are within 5 feet of a source of that element
| when you cast an elemental spell you can expend any number of hit die to create a living spell variant. this living spell has increased hp equal to the roll of the hit dice spent, and has +1 to attack rolls and damage rolls equal to the number of hit die spent
| Dethek
|
Luiric, Lurienal | you have advantage on rolls to avoid status effects
| when you cast a spell that gives advantage to enemies for being hostile the enemies no longer gain this advantage
| Thorass |
Deep Speech | you deal an extra damage every time you deal psychic damage equal to your character level
| any spell you cast that inflicts a condition, you also afflict the target with a level of madness, if the creature succeeds the save they gain short term madness, if they fail by less than 5 they gain long term madness. if they fail by more they gain indefinite madness
| Espruar
|
Elvish | Proficiency with Persuasion | for every successful spell (aka if the spell effects go off correctly and/or the creature fails the save) you get a stacking +1 bonus to spell attacks and spell saves, if you lose concentration or one of your spells get dispelled or counterspelled, your stacking bonus inverts to the negatives (+4 turns to -4) until you build it back up. all bonus reset on a short or long rest
| Espruar |
Common | Choose 1 Skill Proficiency | any spell you cast that has as saving throw, you instead make an spell attack against the creature(s) that are affected by the spell
| Thorass
|