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As an adventuring guild, it offers specialists for when things go awry in society. Unlike other guilds, however, its members have overcome challenging trials.


COLORS: Blue with some white and/or black. May have a little red accompanying blue.  

SIGIL: ???

IDEALS: Nobody should ever operate alone. 

Founded: Year 1096. 


9/10 servants are presently unaccounted for in the Guild member's roster on Kanka.

Members are offered a:

  • Temporary housing
  • Flat rate on jobs on top of client pay. 
  • Tailor
  • Healer
  • Active Greenhouse
  • Specialty Merchants
  • Safe deposit of items and stuff
  • Contract evaluations
  • Travel permissions
  • All registered Adventurers must be handled internally, should one go rogue it is the Adventurer's duty to deal with them.