Eberron Campaign Guide
On 20 Ollarune, 994 YK, beautiful Cyre, the Purple Jewel in Galifar’s Crown, disappeared in a massive blast of arcane horror. No one now living knows the cause of this explosion. It might have been a weapon, Cyran or otherwise. It could have been a punishment from the gods or the doing of dragons. Perhaps something malevolent and ancient stirred in Khyber below Cyre, its rest disturbed by the never-ending conflict on the nation’s fronts. Whispers raise the dark possibility that the warforged messiah, the Lord of Blades, caused the Mourning and plans to repeat it in the remaining nations. Whatever the truth, all that is left of wondrous Cyre is the Mournland. The 20th day of Ollarune is now known across Khorvaire as the Day of Mourning.
The Mourning is thought to have started near the city of Making, on what is now known as the Glass Plateau. It spread slowly enough that those living near Cyre’s borders could flee the expanding mist and magical conflagrations. More of those fleeing the disaster died than should have when the hatred fired by the Last War caused Cyre’s neighbors to refuse to help. The elves of Valenar and the goblins of Darguun treated the refugees as invaders, killing them as they ran.
Only King Boranel of Breland offered outright help. He granted Prince Oargev ir’Wynarn—son of Queen Dannel and ruler of Cyre in the years leading up to the Day of Mourning—land for camps that eventually became New Cyre. Other survivors endure in small communities or as groups within larger settlements in Zilargo, Thrane, Karrnath, Q’barra, and elsewhere in the world.
When King Jarot ir’Wynarn, the last ruler of Galifar, died in 894 YK, his daughter Mishann, governor of Cyre, was the rightful heir to the throne. However, her coronation was not to be. Her brother Thalin of Thrane asserted that he should take the throne. Kaius of Karrnath and Wroann of Breland shared Thalin’s notion that succession of the eldest was a worn-out tradition. Only Wrogar of Aundair stood with Mishann and her rightful claim. Before the year had ended, the Last War began. Galifar collapsed into hostile nations, with each ir’Wynarn sibling eventually claiming rights to the Galifar crown.
Cyre, positioned in the center of Khorvaire, was the major battleground of the Last War. Bordering Breland, Thrane, and Karrnath, it faced battles on all fronts at various times during the hundred years of war. The land and its people arguably suffered more than those of other nations. Even before the Day of Mourning, Cyre was dying little by little. Long conflict had dulled its beauty and ruined its outlying settlements. Rival nations seized its lands, as did the goblins of Darguun and the Valenar elves.
The Mourning finished the job. At the meetings that resulted in the Treaty of Thronehold, the Cyran delegation was given no place. The common sentiment was that Cyre no longer existed.
Rumors still swirl that before the conflagration, Queen Dannel planned some great new offensive to save Cyre. At the time, her struggling nation still had patriots willing to fight and die for their land. Huge battles were taking place on Cyran ground when the Mourning occurred—battles that, without the Mourning, might have silenced Cyre’s ambitions forever. Some speculate that the queen had something to do with the Mourning
Five Nations
Cyre was the future. At the height of the Kingdom of Galifar, Cyre was a land of arcane dreams made manifest. It came to be known as Beautiful Cyre, the Purple Jewel in Galifar’s Crown, and Wondrous Cyre. To some, it was considered a land of decadence and arrogance, but to the rest of the kingdom, it was paradise.
When Jarot attained the throne of Galifar, none of his children were yet of an age to take over the administration of the Five Nations. Regents and the existing governor-princes (Jarot’s younger brothers and sisters) continued to govern and served as mentors and teachers for Jarot’s scions. Mishann, the oldest of Jarot’s children, was sent to Cyre to learn at the knee of her uncle and prepare for her role as governor-prince and, eventually, monarch of Galifar. Just as it was since Galifar united the kingdom, just as it would be forever.
However, Mishann and the rest of the kingdom would discover that nothing remains the same forever.
When King Jarot died, Mishann prepared for the journey to Thronehold to attend her father’s funeral and to take the crown that was her birthright as the eldest scion. Her siblings each brought armed troops to the funeral, and before Mishann could be coronated, Thalin challenged the right of eldest succession. With loyal knights of the Silver Flame at his side, Thalin asserted that he was the better choice to be king of Galifar. Kaius and Wroann supported Thalin, in so far as they wanted a different method of selection to be put in place. “Why should the oldest and weakest automatically gain the crown?” Wroann asked. Wrogar supported Mishann’s claim, but the other three rejected her. Wrogar was able to stop the scions from spilling royal blood at Thronehold, but the five siblings and their followers departed the island without reaching any resolution to the question of succession. Before the year was out, the first battles of the Last War erupted, and each sibling eventually declared his or her own ambition to take the crown.
As the kingdom collapsed and the Five Nations became five distinct and separate countries, war spread throughout the land. Beautiful Cyre, of all the nations, wound up as the battleground on which much of the Last War was fought. In addition to the troops from Karrnath, Thrane, and Breland clashing with each other and Cyran forces in this region, Cyre also became the place where Darguun, Valenar, Talenta tribes, and Lhazaar pirates came to loot, plunder, or seek land to expand into.
And so it went, with the great wonders of Cyre falling bit by bit with every battle, until the terrible cataclysm of Unknown finished the sad destruction of the once-shining nation in one fell swoop. No one has claimed credit for the release of arcane energy that obliterated the nation, and no one seems to know exactly what happened on the Day of Mourning. What is known is that something terrible occurred in or around the city of Making, located at about the center of what is now the Glass Plateau, and slowly spread out to destroy the whole nation. Those living closer to the borders, as well as those outside the nation on this fateful day, were able to survive the disaster.
Today, Cyre is no more. In its place is the Mournland, a blasted, mutated land surrounded by a dense wall of dead-gray mist. Cyran refugees have migrated to New Cyre and Sharn in Breland, Dragonroost and Zolanberg in Zilargo, and, in smaller numbers, to communities in Thrane, Karrnath, and Q’barra. Many Cyrans, still reeling from the terrible destruction, find it hard to forgive the Five Nations that have refused to provide them with help. Worse, the Valenar elves slaughtered Cyran refugees fl eeing from southeastern Cyre by the thousands as they tried to escape the spreading mist.
A second injustice heaped upon the survivors of Cyre occurred during the Thronehold negotiations. Though the Day of Mourning was crucial in getting the Five Nations together to end the Last War, no Cyran representation was permitted. “Cyre no longer exists,” Queen Aurala argued. “The refugees have no voice in these proceedings,” High King Vadallia of Valenar agreed. And so Cyre did not participate in the accords that redefined the continent and ended the Last War.
Cyre, the Kingdom
Cyre’s last century featured an incredible series of highs and lows. Led by the legitimate heir to the Throne of Galifar, Mishann ir’Wynarn, the country first appeared to be ready to fall to the combined might of Breland, Karrnath, and Thrane. But an inspired bit of negotiation brought the warbands of the Valaes Tairn to Khorvaire to fight for Cyre (or at least Cyran gold), and the other nations’ leaders quickly turned on each other as each decided to take the crown of the kingdom. For six decades Cyre enjoyed success out of all proportion with its size and might. When Shearas Vadallia declared himself High King of Valenar, carving out an empire in Cyre’s midst, it seemed Cyre was once again doomed. Then came the warforged, bolstering Cyre’s forces and giving it the strength to survive despite the toll constant warfare was taking on the countryside. Still, their fortunes were waning, and many parts of northern and western Cyre became battlefields. Step by bloody step, the fighting wound toward Metrol and the few pristine cites left in the south. Rumors abounded that Queen Dannel and her advisors had plans for a major new offensive that would throw back the invaders. Dannel’s uncanny charisma inspired a nation and, despite the losses, spirits were high. Cyre’s martial academies and arcane colleges continued to attract students eager to learn the skills necessary to defend the nation.
Until the Day of Mourning.
Cyre’s complete destruction in a day by a wave of arcane energy is undoubtedly the single most important moment in the last hundred years. Major battles were being fought all across Cyre, with each of the Five Nations losing thousands if not tens of thousands of soldiers as the dead-gray wall swept outward from the interior. While refugees have gathered in Breland under the graces of King Boranel’s mercy, Cyre as a nation is simply gone, lost behind a wall that follows Cyre’s borders with eerie precision. In its place a strangely tranquil wasteland taunts treasure seekers with tantalizing hints of the greatest mystery of the modern age. . . . What was the Mourning? Will it happen again?
Eberron Campaign Setting
Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. The Last War took a toll on the nation and its citizens, slowly toppling its many achievements as it became the battleground on which the armies of Karrnath and Thrane and Breland clashed. Finally, disaster struck. No one knows if the catastrophe was caused by a weapon from an enemy nation or a doomsday device of Cyre’s own design. The cataclysm may have been deliberate; it may have been an accident. In the end, the result was the same. Beautiful Cyre, jewel of Galifar’s vast holdings, exploded in a blast of arcane power the likes of which hadn’t been seen since the ruin of Xen’drik forty thousand years before. On the Day of Mourning in 994 YK, Cyre disappeared. Now the region that was once Cyre goes by a different, darker name. Now it is simply the Mournland.
A dead-gray mist hugs the borders of the Mournland, creating a barrier that only occasionally offers a glimpse of the desolation and devastation inside. Beyond the mist, this battle-scarred region remains a grim memory of the Last War, cloaked in perpetual twilight. Like a wound that will not heal, the land is broken and blasted. In some places the ground has fused into jagged glass. In others, it is cracked and burned and gouged. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is, quite literally, a vast open grave.
In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects continue to rain upon the land like magical storms that never dissipate. Misshapened by the unnatural forces present across the region, monsters rage and hunt as they struggle to survive. Sometimes even some of the dead, animated by strange powers radiating from the blasted ground, rise up to continue fi ghting the war that has long since ended for the living. In this land of disaster and mutation, a charismatic warforged gathers followers to his side and seeks to build an empire of his own.