Yarym, known to many as goblins, are a race of generally tribal, diminutive, and extremely adaptive humanoids that have been found to live in almost every corner of the discovered world. Yarym are well known for their supernatural thieving abilities, which allow them to steal more than just material wealth, but concepts themselves. Because of this unique ability, yarym often pose an existential threat to many religions because of their ability to steal gods.

A yarym's ability to steal is a skill that must be honed over time. Most yarym use these talents subconsciously, stealing ideas, skills, and abilities from each other with reckless abandon, usually until a yarym amasses enough power to impose a semblance of order. Once a yarym is made aware of the nature of their abilities, their natural inclination to steal whatever they like generally dies down, and they will settle on focusing on growing their ability to steal a specific type of thing. Most commonly, yarym without much creativity (or those who had their creativity stolen from them) will settle on thieving material wealth, while others are disposed to the plundering of lives instead. However, rare yarym will focus on more ethereal concepts, such as information, intelligence, power, and on one noted occasion, time. Yarym pursuing more conceptual quarries have remarked that despite the subject of thievery, there are still many traps, guards, and other such deterrents that one might expect to find when stealing something more material, they are just harder to explain. Ezgryt the Learned, a thief of stories, once remarked that he had to carefully navigate the mental defenses of the storyteller he was stealing from, as if he was to be discovered, he might lose all the stories he had learned to that point himself. When asked to elaborate, Ezgryt simply claimed that the words that could do so had been stolen long ago.

Many religions live in fear of yarym shamans, known as kitroym, and their congregations. When a society of yarym grows to a particular size, a kitroym will generally be chosen to lead the yarym through religious matters. The selection of a kitroym is generally happenstance; kitroym are actually converted priests or clerics from other races. Yarym do not typically worship a creator god, but instead steal the gods of others by capturing a creature with a significant religious connection and "stealing" their humanity, turning them into yarym themselves. This new kitroym will then lead the society in worship of their god, which over time, with a significant enough population, will "steal" the god and corrupt them into a deity suited for the yarym worshiping it. In general, the greater the influence and power of the god, the more this change can be resisted. Gods that feel the worship of yarym will generally send their followers out on crusades to vanquish the threat Churches across Maradul commonly fund mercenary expeditions to wipe out yarym encampments in order to stem the risk of worship, and traveling clergymen are often accompanied by bodyguards specifically for this purpose.