1. Notes

Weapons

Simple and Martial Weapons

Name Cost Damage Weight Properties
Simple Melee Weapons        
Cestus 1 gp

1d4 bludgeoning

1/2 lb.

Light, special

Tiger Claws 2 gp

1d4 piercing

1 lb.

Finesse, Light, special

         
Simple Ranged Weapons        
Shuriken (Dart) 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
         
Martial Melee Weapons        
Kusari-gama 10 gp 1d6 slashing or 1d4 bludgeoning  3 lb

Finesse, Two-handed, Special

         
Martial Ranged Weapons        
Shuriken (improved) 1 gp 1d4+1 piercing 1/4 lb. Finesse, thrown (range 40/60)

 

Cestus: leather/metal half glove or hand wraps. Cannot be disarmed. It takes an action to don or doff a cestus.

Tiger Claws: leather/metal half glove with short claws. Cannot be disarmed. It takes an action to don or doff tiger claws.

Kusari-gama: a length of chain with a particularly sharp kama at one end, designed especially for battle, rather than as a farming tool. Polearm Master feat can be applied.

 

Exotic Weapons

Name Cost Damage Weight Properties
Melee Weapons        
Wensharian Whipsword 75 gp Whip, 1d6 slashing, Finesse, reach
Sword, 1d8 slashing, Finesse, versatile (1d10)
6 lb. Parrying, Switch, risky (1)
Wensharian Battlegauntlet



Wensharian Battlebracer  

 

   


Wensharian Battlebracer  


Ammunition

Ranged weapons require ammunition to fire. Typically that ammunition is made from bone, bronze, iron, steel, or wood; sling pellets are usually stone or metal. However at the Narrator’s discretion, special ammunition may be available.

Ammunition Cost Weight
Explosive Arrows (4) 80 gp 1/2 lb
Flaming Arrows (4) 60 gp 1/2 lb
Punching Arrows 100 gp

1 lb

Explosive. An attack made with explosive ammunition cannot benefit from expertise dice and can only hit targets within its normal range, but on a hit it deals an extra 1d6 thunder damage.

Flaming. This ammunition can be lit as a bonus action. A weapon firing this ammunition can only hit targets within its normal range, but on a hit it deals an extra 1d4 fire damage.

Punching. On a critical hit, this ammunition decreases an armored target’s Armor Class by 1. This cannot reduce the target’s Armor Class to less than 10 + its Dexterity modifier.