1. Notes

Languages

Languages and Scripts

Your culture or heritage normally indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice.  Your native language is usually the standard common language of the area or your species, and you are considered fluent.  Other languages are learned at the basic level.  If you are trained in a language, it is up to you if you are literate or not. (or based on background).

Languages are usually spoken at three standard levels; 
Basic (can communicate basic concepts, heavy accent or poor grammar, INT check in certain situations)
Fluent (can speak normally about most things, slight or no accent)
Expert (can speak like a scholar or a noble)

Advantage/Disadvantage:  can be applied in certain situations; elves may be impressed (advantage) with a persuasive conversation from a dwarf spoken in Eladryl, and vice versa.  While speaking the basic form of Gaelic during an audience with a pompous noble who speaks it expertly may get you sneered at.

Special cases:

  • Elves are born knowing Eladryl (the elven language) regardless of culture, in addition to any other languages they may know.
  • Trade Tongue: Trade Tongue is believed to have originated with an ancient and widespread human trading empire now forgotten. Its use is limited to simple concepts and things that travelers would discuss, i.e. ordering food, talking about the weather, buying and selling. (basic only).
  • Words and phrases of the Old Tongue remain in use throughout the region of Alyndrica, especially by followers of the Old Faith, who are the main users of its written form. 

The most prevalent and "common" languages are;  Wensharian, Gaelic, Eladryl, Dethek, Duende, and En'daki.

Standard Languages Typical Speakers Notes (script/flavor)
Language  
Wensharian Varencian Empire (standard/English) (runes: Runes New Roman)
     Anguisian (d) Anguis Imperium (standard/Russian)
     Ancient Wensharian (d) Scholars, Historians, Arcanes, Nobility (standard/Kannada)
Gaelic Tuathan Feudal Kingdoms, ?Savahge Coast (standard/S. Gaelic)
     King's Gaelic (d) Mystics, Seers, Prophets, Records, Kyriea (standard/S. Gaelic)
Eladryl (Elven) Elves, Eladrin (Zhayad/French)
     Eldar Elder Alfar (Elder Runes/French)
     Druasian (d) Shadow Elves (Barazhad/French)
Davek Giants, Giantkin (Davek/Norwegian)
     Jotun Goliaths (Davek/Danish)
Dethek (Dwarven) Dwarves, Korsics (Dethek/German)
Duende (Goblin) Goblins, Hobgoblins, Bugbears (Infernal/Spanish)
En'daki  Ogres, Fomorians, Trolls, Hags, Kromag (En'daki/Esperanto)
Khitani Atruaghin, Nomads, Kromag (mongolian) (LTibetan/Mongolian)
     Sindara (d) Rakasta, Tabaxi, Leonin (sinhala) (Clavat/Sinhala)
Foreign Languages

Sindara Sindh (Far East/Sinhala)
Kamil Aratur (Far East/Chinese)
     Tochi (d) Shenagowa (Far East/Korean)
     Indus (d) Aztindia (RK Sanskrit/Hindi)
Trade Tongue Traders, Travelers, Adventurers (basic, usually not written) (Daedric/Sanskrit)



Exotic Languages Typical Speakers
Abyssal

Demons, demonic fiend

(Barazhad/Turkish)
Anglic (Old Tongue) semi-lost language from pre-Wenshar (standard/Anglic, Old English) (Ultima Runes)
Elemental (type/dialect) Aquan, Auran, Ignan, Terran (Agatho/Greek)
Eternal Celestials, Infernal fiends, Gods (Angelic/Latin, DnDInfernal/Latin)
Gnomish semi-lost language of gnomes/scholars (Agatho/Italian)
Iokharic (Draconic) Dragons, dragonkin, Mystic Creatures (Iokharic/Arabic)
Roduin Rover/Roduin nomads (standard/Romanian)
Sylvan Fey and Magical beasts (Elven Olatic/Irish)
     Eladryl (d) Elves, Eladrin (Zhayad/French)
     Umbral (d) Shadow Fey, other denizens of shadow and darkness
     Druidic (d) secret language of druids (Angerthas/Breton)

 

Magical Scripts and Languages

While most languages can be used to record magical spells and rituals, certain languages are also inherently magical in and of themselves. Presumably because the language is based on certain key concepts underlying the fabric of existence.
  • Draconic
  • Eternal
  • Primordial
  • Void Speech

Here are some of the more common scripts that magic in Alfaysia may be annotated in;

  • Alchemical Script
  • Ancient Wensharian Runes
  • Astrological Notations
  • Draconic
  • Druidic
  • Dwarven Runes
  • Elemental
  • Giant Runes
  • Jinnti (genie script)
  • Magical Script (standard)
  • Sylvan