1. Notes

Downtime

Proselytizing

Characters with a religious bent might want to spend downtime specifically recruiting for their faith by proselytizing in the community. Someone who undertakes this activity has a chance of winning convert's that favor either an existing temple, or a temple started by the character.

 

Resources. Performing religious service generally requires access to a temple whose beliefs and ethos align with the character’s.  A travelling character without a temple may speak in public or strike up conversations with like minded folk.  The activity takes one workweek of time and can earn donations for the cause (compare roll to the Downtime Activity: Work).

 

Resolution. At the end of the required time, the character chooses to make either an Intelligence (Religion) check or a Charisma (Persuasion) check. The total of the check determines the benefits of proselytizing, as shown on the Religious Service table.

 Religious Service

Check Total Result
1–10 No effect. Your efforts fail to make a lasting impression.
11–20 You gain one convert.
21+ You gain two converts.

The DM may impose modifiers or advantage/disadvantage based on the culture, size, type, etc of the area.