Level: 2nd
Casting Time: 1 Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Can only be cast by Blood magic. Can only be cast using Spell Slots.
You repair the damage your spells have done to your body by ripping the very life from your foes. One creature you can see within range makes a constitution saving throw. On a failed save, the target takes 2d8 necrotic damage, your maximum HP is restored by an amount equal to the damage dealt and you heal an amount of hit points equal to half(rounded down) of the damage dealt. On a successful save, the target takes half the damage (rounded down), and you do no theal, but still restore your maximum Hit Points.
At higher levels: When cast at 4th level or higher, increase damage dealt by 1d8 per level above 3rd.