Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute.


A door spell works like the planar travel version of the gate spell, with one important drawback – it can only create a portal where planes touch. Therefore, it can only be used to travel from one coexistent plane to another, or to travel from one coterminous plane to another if the door is opened where the two planes touch.

For example, from the Material Plane, a door can be opened to:

  • The Ethereal Plane (as the Material and Ethereal Planes are coexistent).
  • The Plane of Shadow (as the Material and Shadow Planes are coexistent).
  • The Astral Plane (as everywhere is coexistent with the Astral Plane).
  • In some places, any of the Elemental Planes.

The door spell opens to a specific point on the other plane, but is always the point closest to the point of origin. For example, opening a door to the Ethereal Plane would bring the traveller to the Border Ethereal immediately adjacent to where the door was cast, while opening a door in the depths of the ocean to the Plane of Water would bring the character to whatever section of the Water Plane was closest to that ocean.