Prerequisite: The ability to cast at least one spell
Whenever you finish a long rest, you can touch up to a number of objects equal to your proficiency modifier and expend prepared spells to inscribe a different spell rune onto each of the objects. The spells must have a range of self or touch. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time.
- You must supply any required material components, and the spell must have a casting time of one action or less.
- You can later activate the rune as a bonus action.You may choose a creature other than yourself when you create the rune. That creature can use an action to activate the rune by touching it or speaking its name aloud.
- The activating character
makes all decisions about how the spell behaves, but it uses your spell
DC, attack modifier, and level for resolution, and counts as casting a
spell