1. Abilities

Psionic Shaper

You’ve learned to wield your psionic power to shape intangible ideas into physical objects, granting you the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

  • As an action, you conjure a nonmagical weapon, tool, or similar object in your hand. The item must be worth no more than 25 gp, weigh no more than 10 pounds, be no more than 5 feet along its largest dimension, and be of a form and material you have seen and are familiar with. The item disappears after 10 minutes or when you conjure another item with this ability. If a creature uses its action to examine the object, the creature can recognize it’s a conjured simulacrum with a successful Intelligence (Investigation) check against your spell save DC; this save’s spellcasting ability is the ability increased by this feat.

  • You learn the Summon Beast spell, which you can cast without a spell slot or components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Whenever you cast this spell, the summoned spirit is a Construct instead of a Beast. You can also cast this spell using spell slots you have of the appropriate level. This spell’s spellcasting ability is the ability increased by this feat.

Spell List

2nd level, Summon Beast.