Blood Rituals


Prerequisite: Spellcasting or Pact Magic Feature, 4th level

  • Whenever you cast a ritual spell that requires a material component, you can instead use blood, draining the living vital essence of creatures to power the magic in a unique way.
  • Willing living creatures within 10 feet (including you) can expend hit points as part of casting the spell, with each 10 hit points sacrificed in this manner able to replace up to 100 gp of material components (for example, to replace a diamond worth 500 gold, 50 hit points would have to be expended in this manner).
  • Any creature that contributes a number o hit points greater than their character level (or CR if they have no level) to this ritual gains 1 level of exhaustion.  (Kibbles Blood Magic)