Arcana Domain Spells
1st-level Arcana Domain Feature
| Cleric Level | Spells |
|---|---|
| 1st | magic missile, shield |
| 3rd | magic weapon, rope trick |
| 5th | counterspell, tiny servant |
| 7th | arcane eye, resilient sphere |
| 9th | arcane hand, wall of force |
Arcane Initiate
1st-level Arcana Domain Feature
You gain proficiency in Arcana, and you learn two cantrips from the Wizard spell list. They count as Cleric spells for you, but they don't count against your number of Cantrips Known.
Channel Divinity: Arcane Abjuration
2nd-level Arcana Domain feature
As an action, you can hold aloft your holy symbol and attempt to turn one celestial, elemental, fey, or fiend that can see or hear you within 30 feet. It must succeed on a Wisdom saving throw or be turned as if by your Turn Undead feature.
As you gain levels in this class, this Channel Divinity can destroy a celestial, elemental, fey, or fiend if its CR is equal to or less than the CR of your Destroy Undead feature.
Spell Breaker
6th-level Arcana Domain feature
Your magic dispels all but the most potent curses and spells. When you restore hit points to a creature with a Cleric spell, you can also end a spell of your choice affecting that creature of a level equal to the spell slot you expended or lower.
Potent Spellcasting
8th-level Arcana Domain feature
Your divine knowledge of the arcane empowers your spells. When you deal damage with a Cleric cantrip you add your Wisdom modifier (minimum of +1) to the damage roll.
Arcane Mastery
17th-level Arcana Domain feature
Your god grants you an understanding of arcane magic that rivals that of the most powerful archmages. You add one spell of your choice of 6th-level, 7th-level, 8th-level, and 9th-level from the Wizard spell list to your list of Arcana Domain spells.
However, these spells must be chosen from the abjuration, divination, or transmutation schools of magic.
Like the rest of your Arcana Domain Spells, each time you gain a level in this class, you can replace one of the spells you gained from this feature with another spell of the same level from the Wizard spell list, from the spell schools above.