While almost all Clerics draw their power from worship of a specific god, there are some secretive sects of hermits that derive power from their belief in themselves. They spend their lives in quiet solitude, mastering their minds and striving for enlightenment. After years of training and meditation, these monastic masters are able to awaken the inner potential of their minds, and can use this power to produce divine magic.


Cleric Level Feature
1st Awakening, Mysticism Domain Spells, Unarmored Defense
2nd Channel Divinity: Enlightened Spell
6th Aura of Psychic Defense
8th Potent Spellcasting
17th Mystic Enlightenment


Mysticism Domain Spells

1st-level Arcana Domain Feature

You always have the spells from the table below prepared once you reach certain levels in this class. See the Divine Domain class feature for how Domain Spells work.

Cleric Level Spells
1st catapult, dissonant whispers
3rd detect thoughts, hold person
5th clairvoyance, enemies abound
7th confusion, phantasmal killer
9th dominate person

Unarmored Defense

1st-level Arcana Domain Feature

You have gained minor precognitive abilities. So long as you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.

Channel Divinity: Enlightened Spell

2nd-level Arcana Domain feature

When you cast one of your Mysticism Domain Spells, you can expend a use of your Channel Divinity to cast the spell so that it requires no verbal or somatic components, and no material components unless they are consumed by the spell.

Aura of Psychic Defense

6th-level Arcana Domain feature

Your mind is a powerful defense for you and your allies. You gain resistance to psychic damage, and when you or a creature you can see within 15 feet makes an  Intelligence, Wisdom, or Charisma saving throw, you can use a reaction to add your Wisdom modifier (minimum of +1) to its roll.

Potent Spellcasting

8th-level Arcana Domain feature

The wondrous power of your mind bolsters your cantrips. When you deal damage with a Cleric cantrip you add your Wisdom modifier (minimum of +1) to the damage roll.

Mystic Enlightenment

17th-level Arcana Domain feature

Your mind and body have become saturated with psionic power. You are immune to psychic damage, and so long as you are not wearing armor, you are resistant to bludgeoning, piercing, and slashing damage from non-magical attacks.