Travel Domain Spells
1st-level Arcana Domain Feature
| Cleric Level | Spells |
|---|---|
| 1st | comprehend languages, sanctuary |
| 3rd | find traps, locate object |
| 5th | protection from energy, water walk |
| 7th | dimension door, freedom of movement |
| 9th | animate object, planar binding |
Traveler's Skill
1st-level Travel Domain Feature
At 1st level, you become proficient with two of the following: Acrobatics, Athletics, Animal Handling, or Survival. You also become proficient with your choices of cartographer’s tools, navigator’s tools, or one type of vehicle. Your proficiency bonus is doubled when you use any of these.
Channel Divinity: Divine Footfalls
2nd-level Travel Domain feature
Starting at 2nd level, you can use your Channel Divinity to give yourself a climbing, burrowing, or swimming speed for 1 hour or until you use this feature again.
Channel Divinity: Traveling the Celestial Road
6th-level Travel Domain feature
At 6th level, you can use your Channel Divinity to bless a group of willing creatures within 30 ft. of you. Blessed creatures treat difficult terrain as normal terrain for the next 4 hours.
Divine Strike
8th-level Travel Domain feature
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, it takes an extra 1d8 damage and is slowed, as by the spell slow. At 14th level, the damage increases to 2d8.
Feet Firm on the Path
17th-level Travel Domain feature
Starting at 17th level, you cannot be moved unless you choose to be. Physical efforts to move you simply rebound off you, and any magical or similar effect that transports a target to another location or plane fails if it includes you as a target. You may, of course, choose to move.
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