Explosive Spell
Cost: 3 Sorcery Points
When you cast a spell that deals damage in an area, you can spend 3 sorcery points to cause its effect to physically impact its targets. Each creature that fails its saving throw against an Explosive Spell is moved to the nearest edge of the spell’s effect and knocked prone. For example, an explosive fireball causes each creature that fails its saving throw to be moved to the nearest unoccupied space outside the perimeter of the spell’s radius and fall prone.