This section will cover any major updates to the character's story as the campaign unfolds.
- Please provide a brief (at least one short paragraph) backstory for your character.
D'Karo is a Tusken, He was born on Tatooine, raised and Tatooine, and until a year ago, hopped to die on Tatooine. Raised amongst one of the many tribes, his life echoes that of the many of the much despised people of the dune sea. He hunted those animals that dwelt within the sand. He grew up on tales of his people, painstakingly remembered by shaman, retold in an oral tradition reaching back more generations than anyone could remember. Much like the rest of the men in his tribe, he helped slay a krayt dragon, and thus had the right to call himself a warrior. He had a bantha whom he rode upon, all these things were as it should be...
And yet, throughout it all, it felt off. The hunts while they produced meat and resources for the tribe, he never could quite savor the final cry the same way the rest of his kin could. The raids when being called against the never-ending stream of invaders on their land, never elicited a sense of joy, rather grim dread. It never was a task to be enjoyed, just rotely followed through. There was never joy at the brutality. Sometimes he swore could almost feel the pain of whatever his tribe managed to get their hands on. Eventually he only responded on direct attacks against his tribe, or hunted for food not sport. In fact most of time he was trying to learn under the tribe's medicine man to keep the rest of the tribe healthy. Though he found no joy in the hunts and raids, neither did he see his fellow tribes people near death. The medicine man also provided him with some other knowledge. Their tribe wasn't as dogmatic about their beliefs in technology as others. Binoculars, stimpacks, a strange thick gelatinous substance called bacta... these things the tribe could use. To that end, D'Karo was taught a few words in the language of the invaders that kept on trying to stake claim to their desert. Another thing he learned from the wise man, strange markings different from their crude symbols, something called writing. D'karo didn't understand what this was at first. But it awakened something in him, a desire to learn...
The few raids he did participate in he had a tendency to acquire items that most other Tuskens would consider odd. They went through acquiring weapons... trophies, he meanwhile, grabbed small sheets of Acrylic and bound collections of thin materials, with the similar looking markings to what he had been told to look out for. He knew they had to mean something, but he didn't know what they were... but every so often the tribe would come back with a captive, and thus... a small plan hatched in D'karo's mind. He didn't want to engage in raids, he also didn't want to see others tortured, even if they weren't members of his tribe. So, he volunteered for a duty that most warriors would loath, he watched the prisoners. Though instead of hard labor digging or working on the task, He'd take what he learned was flimsiplat or Books and he'd point towards a word. Generally the prisoner would look confused. After the 4th time of reply from the prisoners, he managed to parse what the word "read" was in Huttese. So, thus it was, he'd thrust a finger at a word, bark "Read" at a prisoner, and generally they complied, it was a jumbled mix of words, but with a voracious desire to learn, he was actually able to decipher some written language. He also was picking up more huttese from the captives. However, that was more limited to phrases such as "My aching X, or please don't y." While this was great for his attempts at educating himself, it didn't look well upon him that his charges were less than productive, and suspicious mutterings grew amongst the tribe.
The moment his life changed was during a retaliatory strike from the settlers on his tribe. He hadn't participated in the initial assault. He'd heard that the target was some large moisture farm, and the captives and water hauled back were in fact substantial. What also was substantial was the group of speeders and moisture farmers who managed to band together and attack his tribe. The pitched battle they fought lasted hours, before both captives had been rescued and many lives on both sides taken.
Included in this was his Bantha, and his honor. As during the battle, D'karo had managed to get hit multiple times. While trying to keep some alive, tapping into some sheer force of will to keep himself upright, his armor had managed to get tattered enough that his battered flesh had managed to be exposed. In Tusken tradition? Dishonor, nay, disgrace. He never had been one to push for an assault, some of the warriors spoke that this was more cowardice on his part, the loss of his bantha, a failure of protecting one you were bonded to? unacceptable. His former treatment of the prisoners they had over his life? Weakness! The showing of skin the final straw. For all this he was exiled. Wounded, at a loss for what else to do. D'Karo wandered off into the desert to die an exiles death,
...and yet, some part of him still would not let him give up. That idea, to simply give up... let things end? The idea went in, was chewed on for a moment and spit out, rejected. He pulled himself along in the desert. Managing to make it to a less populated settlement. With some scraps he found was able to hide his trademark helm, with the basic Huttese he was able to get some help. He had to work as a doctor with terrible bedside manner, a hired gun, and laborer. The first bits of his pitiful wealth was to shore up his small vocabulary with whatever he could find; children's books, scraps of paper, discarded flimsiplat. After he gained enough huttese he could travel, he scraped enough credits together to get off planet, further from his shame, further from his exile. Still he sought for a reason that he survived, something to belong to. In his travels he heard of mystical warriors wielding powers few could explain, with a connection to the wider world. And, in his gut... there was just some feeling, some calling... to search them out, so from one end of space, to another... D'Karo set out to seek these... Jeedai out. - Why does your character want to be a jedi? Because after his Exile, D'Karo has longed to be a part of something. A tribesman without a tribe, someone with only the barest trappings of his former life on him, to be accepted, would be akin to almost a rebirth. He also seeks to understand what is this energy, that compels him to keep going. What is this thing that keeps him in contact with living beings in this way? That personal and spiritual development, that is what he hopes and yearns for.
Are there aspects of your character’s background (people, events, places) that were more formative to your character’s current personal development?
Tatooine and the exile from his people left a deep scar on him. That lack of connection and being driven away for perceived or actual failings is a sore-spot and weakness for him. - Are
there aspects of your character’s background (people, events, places)
that were more formative to your character’s current personal
development? Tatooine and the exile from his people left a deep scar on him. That lack of connection and being driven away for perceived or actual failings is a sore-spot and weakness for him.
- Describe the kinds of personal relationships you might have had in your past? His former tribe probably would be a major issue on Tatooine, if not received with hostility, it would be definitive alienation. Also Anyone from Tatooine might have an issue seeing a familiar mask, even if it wasn't his own.
- What is most Jedi-like about your character? What is least Jedi-like about your character?
The most Jedi aspect of him, Is his deep respect for life, that feeling of connection with the world around him, before he saw it at worst as a hinderance, and at best a odd happening. Now separated from the harsh realities of his home? Slowly it's starting to become more of a comfort.
The least Jedi part of him is the issues he holds with inner tranquility. Life has been a constant struggle. Tusken life is not for the faint of heart. Meditation is not easy, nor something normal. Centering oneself and shutting out the world? That seems like the path to be attacked by a creature of the desert. Or be raided by a farmer or other tribe. - Does your character have a strong idea of the Force? Do they experience it in a certain way or is it a mystery to them? D'Karo has very little understanding of the force. It is an energy. He is connected to all other livings things. It exists... greater philosophy and theological questions are not in his mind as of yet.
- Some
characters have dark (or great) secrets that they keep locked away from
even their dearest friends. Does your character harbor a great regret
or a secret aspiration that is central to their character? That exile, everything around it. He doesn't talk about what happened. He barely acknowledges it. If mentioned. he would regard it as "Disagreements occurred." The Personal shame weighs heavy on him.
- What elements of your character are you most excited to explore, whether narrative or mechanical?
What aspect of your character do you think will be most challenging to play: I'm playing a sand-person. This is a fish out of water situation. This is great. I love playing these narratives because it's looking at a familiar world with a fresh new pair of eyes. I might know the Star wars galaxy, he doesn't. It's that adapting to new environments, and developing of a character by playing off of others that I find fun and interesting!
We also encourage you to think about how your character does/will interact with the Force and how you may also want that to change mechanically/narratively as your character grows: For him it's probably going to be a much more mystical experience. He might be more drawn to the esoteric because he doesn't quite have a firm grasp on what's normal so to speak.**** - Does your character have a long-term plan, mechanically? The only mechanical thing I know he will focus on is Heal/Harm, Other than that I'm actually happy to say I don't have too much of a mechanical plan afterwards. I want to see where this character develops, who does he talk with, what sticks with him, and grow off of that.
- The
Dark Side tempts each Jedi differently. How does it prey upon your
character's emotional weakness and what makes them susceptible to it? Fear: that is his biggest emotional weakness, fear of rejection, fear of being lost in the universe. Fear of loosing what connections he has made. He has lost his tribe, he has lost his mount. If he was accepted and then rejected, exiled all over again? What would he have left?
- Would you rather start your character as an Initiate or as a Padawan? Definitely an initiate!