First Landing Fighter's Guild

Level 6 Organisation

Training Grounds (Major)

Adventuring Kit (Minor): lvl1 Lesser Cheetah's Elixir, lvl3 Moderate Drakeheart Mutagen, lvl5 Invisibility Potion

Curiosities (Minor): lvl1 Shield Augmentation, lvl3 Crushing Rune, lvl5 Invisbility Potion, Gecko Pads (lesser)


Founders: Kodzak, Guildmaster

Tinkado Mushameri, Sword Master

Ariana Yaxiri, Teasurer and Guild Dragon

Oskar Dragonlance, Champion of Love

Themes: Physical Combat, Training, Camaraderie, Mercenary, Dragon

Skills: Acrobatics, Athletics, Crafting, Intimidation, Medicine, Society

Lore: Dragon, Gladiatorial, Labor, Mining, Stabling, Warfare


The newest incarnation of one of fantasy's oldest institution has arrived in the new world! Located within the old garrison hall, the organisation aims to provide a headquarters, training grounds, gathering hall, and armory for those of us who are seeking a band of like-minded comrades who have answered the call of adventure.


For members, we provide practical martial and adventuring knowledge, advice, and direction. If you are fresh through the portal and looking for mentors to show you the way, or a veteran who has already made a name for themselves, there is a place for you here to recieve and dispense knowledge. Do not be fooled by our detractors, the hoary magicians and sneering scoundrels who insist that our trade is for the dull-witted or uninspired. Our school is in the clashing of arms, pulling upon the sinews of the bowstring, the bashing of fists, the striking of claws, and so forth. Our pursuits make us no less clever or intelligent than those of other talents, and we are all the more dangerous.


The Fighters' Guild serves as a prospective home for more than just fighters; there are no class requirements, nor are there any alignment or devotional prerequisites. We welcome all those who aspire to improve their martial abilities, be it warrior or wizard.


The Fighters' Guild currently provides the services listed below:


For members,

  • Access to the Fighter's Guild organisation traits!
  • Being a part of First Landing's most active player organization
  • Free room and board
  • Training, guidance, and advice both in-character and out-of-character
  • Potential quest opportunities and adventuring allies
  • Optional participation in an organization-wide resurrection fund!
  • Access to shared player armories with exotic weaponry!
  • Glider (with magical quirk) available to borrow! https://2e.aonprd.com/Vehicles.aspx?ID=7 ...Resembling a large pair of white-feathered wings, held up by bones made of painted brass and with a pair of long handles for support between each wing. Occasionally, a feather from one of the wings falls from place, but dissolves into nothingness upon hitting the ground - it proves impossible to work out from whence the feathers are falling, but no matter how many fall, the wings seem to be in perfect condition. It is a glider with a magical quirk.


For more information, please consult Guildmaster Kodzak or Sword Master Tinkado Mushameri

Forgotten Throne Chapter of the Fighters' Guild

First Landing

After the retirement of most of its founding leaders, the Order of the Forsaken Throne was reorganized as a fighters’ guild by Kodzak, who became its new leader.