Labour is a Primary General Skill that denotes how accustomed a person is to the physical and mental tasks required to live day-to-day in The Oceanykan Federation.
- Labour is a prerequisite for a multitude of Secondary General Skills. Additionally, higher levels give bonuses to the Work Primary Activity during Downtime (see: Downtime Rules).
Prerequisites for Labour: NONE
| LEVEL | Creature Attributes | Effects |
| 1 | NONE | - Can perform Work during Downtime.
- Unlocks Survival.
- Unlocks Farming.
- Unlocks Mining.
|
| 2 | NONE | - When performing Work during Downtime, roll 1d6. On a 6, receive x2 pay.
- Can select Specialised Side Jobs during Downtime.
- Unlocks Animal Handling.
- Unlocks Riding.
- Unlocks Carpentry.
|
| 3 | NONE | - When performing Work during Downtime, roll 1d6. On a 5+, receive x2 pay.
- Unlocks Leatherworking.
- Unlocks Masonry.
- Unlocks Smithing.
|
Word count: 111