Farming is a Secondary General Skill that denotes skill at cultivating crops, maintaining agricultural equipment, and reading the land's cycles well enough to produce reliable food over seasons and years. In a country where survival outside the cities often depends on local food production, this is no small thing.

  • This General Skill is useful for side jobs, but more importantly, an experienced farmer can massively improve the functionality of a Farm, and even commission the growth of certain plants for the party's direct benefit. It is referenced in the Downtime Rules and the Estate Rules.



Primary General Skill for Farming: Labour 

LEVEL

 Labour 

Effects
11
  • Can take on the Farmhand side job during Downtime (WIS or DEX skill check)
21
  • Estate Farms produce +£500 per month.
  • Can commission any Tamed 🌾 Plant 🌼 to be grown at an Estate Farm.
32
  • Estate Farms produce +£500 per month. (+£1,000 total)
  • Gains an Easy DM when performing the Farmhand side job (WIS or DEX skill check)
42
  • Estate Farms produce +£500 per month. (+£1,500 total)
  • Gains an Easy DM when performing the Farmhand side job (WIS or DEX skill check) (Very Easy DM total)
53
  • Estate Farms produce +£500 per month. (+£2,000 total)
  • Gains an Easy DM when performing the Farmhand side job (WIS or DEX skill check) (Piss Easy DM total)
  • Can commission any Plant 🌼 to be grown at an Estate Farm, even undomesticated, wild flora.