Labour is a Primary General Skill that denotes how accustomed a person is to the physical and mental tasks required to live day-to-day in The Oceanykan Federation.

  • Labour is a prerequisite for a multitude of Secondary General Skills. Additionally, higher levels give bonuses to the Work Primary Activity during Downtime (see: Downtime Rules).



Prerequisites for Labour: NONE

LEVEL

 Creature Attributes 

Effects
1NONE
  • Can perform Work during Downtime.
  • Unlocks Survival.
  • Unlocks Farming.
  • Unlocks Mining.
2NONE
  • When performing Work during Downtime, roll 1d6. On a 6, receive x2 pay.
  • Can select Specialised Side Jobs during Downtime.
  • Unlocks Animal Handling.
  • Unlocks Riding.
  • Unlocks Carpentry.
3NONE
  • When performing Work during Downtime, roll 1d6. On a 5+, receive x2 pay.
  • Unlocks Leatherworking.
  • Unlocks Masonry.
  • Unlocks Smithing.


Secondary General Skills

Notes