Farming is a Secondary General Skill that denotes skill at cultivating crops, maintaining agricultural equipment, and reading the land's cycles well enough to produce reliable food over seasons and years. In a country where survival outside the cities often depends on local food production, this is no small thing.
- This General Skill is useful for side jobs, but more importantly, an experienced farmer can massively improve the functionality of a Farm, and even commission the growth of certain plants for the party's direct benefit. It is referenced in the Downtime Rules and the Estate Rules.
Primary General Skill for Farming: Labour
| LEVEL | Labour | Effects |
| 1 | 1 | - Can take on the Farmhand side job during Downtime (WIS or DEX skill check)
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| 2 | 1 | - Estate Farms produce +£500 per month.
- Can commission any Tamed 🌾 Plant 🌼 to be grown at an Estate Farm.
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| 3 | 2 | - Estate Farms produce +£500 per month. (+£1,000 total)
- Gains an Easy DM when performing the Farmhand side job (WIS or DEX skill check)
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| 4 | 2 | - Estate Farms produce +£500 per month. (+£1,500 total)
- Gains an Easy DM when performing the Farmhand side job (WIS or DEX skill check) (Very Easy DM total)
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| 5 | 3 | - Estate Farms produce +£500 per month. (+£2,000 total)
- Gains an Easy DM when performing the Farmhand side job (WIS or DEX skill check) (Piss Easy DM total)
- Can commission any Plant 🌼 to be grown at an Estate Farm, even undomesticated, wild flora.
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