Mechanics is a Primary General Skill that denotes how comfortable a creature is operating, diagnosing, and repairing mechanical and electromechanical systems. It is the foundational knowledge that enables a character to work on vehicles, engines, tools, locks, and the machinery that holds the industrial world together.

  • Mechanics is generally useful for repairing vehicles and is referenced in the Downtime Rules.


Prerequisites: INT or DEX 

LEVEL

 Creature Attributes 

Effects
18
  • Grants an Easy DM to all INT or DEX skill checks involving mechanical diagnosis and operation.
  • Unlocks Driving.
  • Unlocks Lockpicking.
210
  • Can repair vehicles using a Toolbox.
  • Unlocks Sailing.
312
  • Grants an Easy DM to all INT or DEX skill checks involving mechanical diagnosis and operation. (Very Easy DM total)
  • The Toolbox now restores up to 20%/40% of the vehicle's Max. DUR (in the field/in a settlement).
  • Unlocks Scavenging.
414
  • The Toolbox now restores up to 30%/50% of the vehicle's Max. DUR (in the field/in a settlement)
  • Unlocks Piloting.
516
  • Grants an Easy DM to all INT or DEX skill checks involving mechanical diagnosis and operation. (Piss Easy DM total)
  • Can permanently repair all critical damage on vehicles using a Toolbox. However, this can only be done in a settlement.
  • Unlocks Machining.
  • Prerequisite for Field Engineer.


Secondary General Skills