Mechanics is a Primary General Skill that denotes how comfortable a creature is operating, diagnosing, and repairing mechanical and electromechanical systems. It is the foundational knowledge that enables a character to work on vehicles, engines, tools, locks, and the machinery that holds the industrial world together.
- Mechanics is generally useful for repairing vehicles and is referenced in the Downtime Rules.
Prerequisites: INT or DEX
| LEVEL | Creature Attributes | Effects |
| 1 | 8 | - Grants an Easy DM to all INT or DEX skill checks involving mechanical diagnosis and operation.
- Unlocks Driving.
- Unlocks Lockpicking.
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| 2 | 10 | - Can repair vehicles using a Toolbox.
- Unlocks Sailing.
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| 3 | 12 | - Grants an Easy DM to all INT or DEX skill checks involving mechanical diagnosis and operation. (Very Easy DM total)
- The Toolbox now restores up to 20%/40% of the vehicle's Max. DUR (in the field/in a settlement).
- Unlocks Scavenging.
|
| 4 | 14 | - The Toolbox now restores up to 30%/50% of the vehicle's Max. DUR (in the field/in a settlement)
- Unlocks Piloting.
|
| 5 | 16 | - Grants an Easy DM to all INT or DEX skill checks involving mechanical diagnosis and operation. (Piss Easy DM total)
- Can permanently repair all critical damage on vehicles using a Toolbox. However, this can only be done in a settlement.
- Unlocks Machining.
- Prerequisite for Field Engineer.
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