1. Locations

Tower Arcana

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Tower Arcana (Arcantower)

The Tower Arcana, often called the Arcantower, rises sleek and aloof over Ashkarin’s upper quarter. Built from pale white stone and accented with shimmering blue glass, its polished surface contrasts starkly with the city's soot-darkened skyline.

The tower hums faintly with restrained power; its walls vibrate subtly under the palm, as if alive with arcane resonance. From here, Arcanist Samira al-Thani, Ashkarin’s foremost mage, rules a domain of research, influence, and quiet ambition.


Structure and Layout

Ground Floor – The Public Hall

A soaring, awe-inspiring chamber where:

  • Lesser mages are tested.

  • Adventurers purchase magical services.

  • Townsfolk seek spellwork or relic identification.

Two robed apprentices (Level 3) silently observe all proceedings from the shadows.

Second Floor – The Public Library

Open for research (5 sp/day; 5 gp/day for deeper access), this floor contains treatises on magical theory, the ancient world of Calantar, and rare ruins. Theft is deterred by subtle warding spells.

Third and Fourth Floors – Private Research Halls

Accessible only to Samira and her most trusted apprentices, these floors house:

  • Private labs

  • Summoning circles

  • Experimental chambers
    Rumors persist of a sealed vault holding forbidden artifacts too dangerous to study openly.

Uppermost Floors – The Azure Pinnacle

Samira’s personal sanctum. Cloaked in illusion and sealed by layered wards, few have seen it—and none speak of what lies within.


The Lower Levels – The Ossuary Vaults

Beneath the public halls, behind sealed adamantine doors, lie the Ossuary Vaults—a restricted zone unreachable without Samira’s explicit permission.

Here dwell the Bonehunters: Ashkarin’s sanctioned junior necromancers, guardians of the city’s uneasy boundary between life and death. Through study and ritual, they:

  • Enforce funerary law

  • Monitor the restless dead

  • Investigate necromantic disturbances

  • Maintain containment of known tombs and undead risks

In times of crisis, Bonehunters are drafted into the Gravewatch Protocol, a city-sponsored coalition that licenses these necromancers to wield death against greater threats—lich incursions, rogue undead, or rival necromancers.

The Ossuary Vaults link directly to the Old Gravefield through ancient, warded passages. These halls are marked with glowing runes and blessed glyphs to repel or destroy any undead who stray too close to the tower proper. Most are turned to dust on contact.


Public Perception

Though technically under the Tower’s banner, the Bonehunters inspire unease and awe. They are spoken of with hushed voices—respected, feared, but rarely welcomed. Still, many in Ashkarin recognize their necessity. When the dead stir, it is the Bonehunters who rise to meet them.


📜 Services Offered at the Tower Arcana


ServiceDescriptionCost
Identify SpellStandard magical item identification (1 hour per item).100 gp per item
Spellcasting Services (Common)Basic spells up to 3rd level offered upon request: (Detect Magic, Comprehend Languages, Invisibility, etc.)50–150 gp depending on spell
Spellcasting Services (Specialized)Higher magic, more tightly controlled (see table below).See spell list
Apprentice TestingArcanist-sponsored evaluation for aspiring wizards. Includes minor illusions and written exam.5 gp fee (severe consequences for fraud!)
Map PurchasesDetailed or partial maps of ruins, lost temples, and sections of Stonehell.25–200 gp depending on quality
Research CommissionPay Tower scribes to investigate lore, magical theory, or hidden places. (1d6+1 days needed.)20 gp per day
Arcane Consultation1-hour private meeting with Samira or a Senior Apprentice (topics of magic, history, planar lore).100 gp flat fee

📚 Specialized Spellcasting Services

SpellDescriptionCost
Knock (2nd)Unlocks magically or mundanely locked doors or chests.150 gp
Dispel Magic (3rd)Negates ongoing spells, enchantments, or magical traps.250 gp
Explosive Runes (3rd)Creates a deadly ward on a book, map, or letter.300 gp
Illusory Script (3rd)Conceals written messages with illusion magic.150 gp
Nondetection (3rd)Protects creature or item from divination magic (24 hours).400 gp
Secret Page (3rd)Alters a page’s contents to appear innocuous.250 gp
Sepia Snake Sigil (3rd)Renders readers of trapped documents paralyzed (save negates).300 gp
Remove Curse (3rd)Lifts curses on items, people, or places.250 gp
Detect Scrying (4th)Alerts target when they are being magically observed.400 gp
Contact Other Plane (5th)Ask questions of extraplanar intelligences (risky!)800 gp
Leomund’s Secret Chest (5th)Hide valuables in a safe extraplanar space. (Material component — ornate chest — not included.)1,000 gp
Contingency (6th)Sets a trigger for another spell to activate automatically. (Rarely offered; must petition Samira directly.)Negotiated case-by-case
Teleport (5th)Instant travel to a known location (moderate risk). Limited availability — offered to trusted clients only.1,500 gp
Enchant an Item (6th)Prepares mundane objects for permanent enchantment (component cost separate).2,000 gp minimum
Legend Lore (6th)Researches deep lore on legendary items, locations, or individuals (takes 2–4 weeks).2,500 gp
Reincarnation (6th)*Returns a dead creature to life in a new body. Risky and not always available.3,300 gp (plus rare components)

📜 * Important Conditions:

  • Samira does not guarantee favorable forms—the random nature of reincarnation is an accepted consequence.

  • Payment is required up front, regardless of the outcome.

  • Only available to trusted clients or those who have proven valuable to the Tower. (Not casually offered to strangers.)

  • Waiting Period: Requires 2–3 days of preparation and ritual space.

  • Components: Players may source their own rare oils and unguents to potentially reduce the material cost by 100–200 gp (if appropriate).


📖 Notes on Specialized Services:

  • Certain spells (Teleport, Contingency, Enchant an Item, Legend Lore, Reincarnation) require Samira’s personal approval or direct supervision.

  • Costs do not include expensive or rare material components unless specified.

  • Samira reserves the right to refuse any service she deems politically or ethically dangerous to Ashkarin.


🔷 Azure Veil vs. 🌀 Spiral Conclave

Orders Within the Tower

🔷 The Azure Veil

The Tower’s sword. This inner circle enforces magical law, safeguards forbidden spells, and answers directly to the Overlord. They manage the most dangerous relics and lost Dominion-era rituals.

🌀 The Spiral Conclave

The Tower’s conscience. Rooted in scholarship, this ancient society seeks to preserve magical balance, study the Spiral of arcane truth, and avoid abuse of power.

☠️ The Bonehunters

The Tower’s shadow. These necromancers serve both scholarly and civic functions:

  • Conduct funerary research

  • Bind restless spirits

  • Animate the dead for legal and emergency use

  • Hunt rogue practitioners of death magic
    They operate from the Ossuary Vaults and answer to both the Tower and, when activated, the city’s Gravewatch Protocol.


Secrets and Intrigues

  1. The Sealed Vault beneath the Arcantower may in fact contain the soul of a dead god, bound by the Bonehunters' ancient rites and studied in secret.

  2. The Pale List—a ledger held by the Bonehunters—names every recorded necromancer in Ashkarin, both legal and rogue. Several names have recently vanished from it.

  3. The Ossuary Vaults are carved partly into the original catacombs of pre-Dominion Ashkarin. They connect with the deeper tunnels beneath the Old Gravefield, which remain mostly uncharted.

  4. Samira’s Bargain with the Bonehunters is older than her public alliance with the Overlord. She allows them autonomy in return for their loyalty during a necromantic uprising 18 years ago.

  5. The Whisper Crypt in the Vaults is not a tomb but a living necromantic archive—a place where the dead are consulted as sentient memories stored in bone.


🔷 The Azure Veil vs. 🌀 The Spiral Conclave

Two faces of arcane power within Ashkarin’s Arcantower—one bound by balance, the other by dominion.

AspectAzure VeilSpiral Conclave
Core PhilosophyPower must be preserved, controlled, and used by the worthy.Magic is a Pattern to be observed, understood, and protected.
Primary MissionReclaim and wield Dominion-era magic once banned for its destructive power.Maintain magical equilibrium through observation, neutrality, and scholarship.
Founding PurposeCreated by Samira as a sanctioned inner order for managing dangerous spells under the Invincible Overlord’s blessing.An ancient, globe-spanning fellowship dedicated to following the Spiral—the hidden logic of the cosmos.
Approach to MagicSelective access to powerful, banned spells—restricted, elite, and need-based.Broad, philosophical study of arcane theory and ethical application across magical disciplines.
StructureExclusive inner circle. Few know its full membership. Advancement based on mastery and obedience.Transparent, merit-based hierarchy: from Uncoiled to Spiralbinder to Perigree Arcanist.
Magical FocusDestruction, containment, weaponized spellwork, ancient relics.Research, protection, dimensional study, and metaphysical theory.
View on KnowledgeKnowledge is dangerous and must be guarded. Leaks are treason.Knowledge is a gift and a responsibility, meant to be preserved and shared wisely.
MembershipInvitation-only. Membership marks a mage as trusted with forbidden arcana.Open to any with talent and ethical resolve. Trials are intellectual and moral.
Relationship to PowerOperates under royal sanction. If the Overlord calls, they answer.Politically neutral; refuses to swear fealty to kings or courts.
Notable AlliesThe Invincible Overlord, elite battlemages, artifact brokers.Academic circles, neutral clerics, extraplanar scholars.
Notable RivalsThe Custodians of the Inverted Star, rogue necromancers, idealist factions within the Conclave.Relic smugglers, radical archmages, authoritarian regimes.
Visual MarkersAzure-glowing palm sigils, arcane tattoos, veiled faces, cold blue robes.Inward spiral sigils, stylized robes denoting Path, open journals or pattern-tokens.