đĄď¸ The Iron Watch
Ashkarinâs Unified Military Authority
âIron never sleeps beneath Ashkarinâs walls.â
The Iron Watch is the martial backbone of Ashkarinâa tripartite force of soldiers, watchwomen, and oathbound veterans. It serves as the Overlordâs shield and spear, enforcing law, quelling rebellion, and projecting strength into the wilds.
But behind the polished brass of command lies a fractured alloy: overlapping jurisdictions, competing loyalties, and secrets buried deeper than the foundations of the Iron Court.
đ Force Overview (Updated Totals)
| Branch | Troops | Role |
|---|---|---|
| Iron Claws | 250 | All-female war bird-mounted and ground watch force |
| Ashkarin Regulars | 200 | Standing army, road patrol, garrison, frontier defense |
| Iron Vow (Elite) | 50 | Veteran enforcers, internal threats, oathbound agents |
âĄď¸ Total Standing Forces: 500
𪜠Iron Claws â Ashkarinâs All-Female Mounted Watch
"Eyes sharp. Talons ready."
Created by decree of the Invincible Overlord during a time of manpower scarcity, the Iron Claws are a city watch unlike any other. Each is a young woman raised from childhood in state custody, trained alongside a massive, flightless war bird called a Cirthaelâa swift, leaping predator with bone-sheathed talons and a keen predatorâs mind.
Though originally formed for civic peacekeeping, the Claws have since become Ashkarinâs most recognizable symbol of authority, patrolling gates, markets, noble courts, and riot-prone districts with an avian stare that leaves few inclined to resist.
đ§ Structure & Deployment
-
Total Members: 250 (all women)
-
Riders (with birds): 100
-
Only ~30 ride patrol per shift
-
-
Remaining personnel: Stationed at gates, city walls, and public buildings
-
Command Hierarchy:
-
Clutchling (trainee)
-
Talon (full patrol rider)
-
Rookwarden (unit commander)
-
Aeriekeeper (birdmaster)
-
Wyrmhook (special investigative rank)
-
Headquarters: đ° The Windrook Aerie, a rookery-fortress perched atop the West Curtain Wall.
đŚ War Birds â Cirthael (Iron-Claws)
-
Flightless, 6â8 ft tall
-
Trained for leaping pursuit, crowd dispersal, and close-quarters combat
-
Bonded to riders for life
-
Used for intimidation, muscle, and rapid urban response
OSE Stat Block (Cirthael):
HD 3+2, AC 6 [13], Move 90' (leap 30'), 2 talons (1d6) or beak (2d4), Morale 10 (12 if rider injured), special: trample (1d6), +1 to surprise detection.
âď¸ Duties & Reputation
-
Deployed in: Greathook Market, River Gate, Noble Quarter, Windmill Ward
-
Tasks: Riot suppression, public order, civic escort, high-risk warrants
-
Behavior:
-
Feared for their birdsâ brutality
-
Respected for rapid response
-
Tolerated for their efficiency
-
Bribable at low levelsâespecially at gates and permit posts
-
-
Notorious for harsh retaliation against open defiance
âď¸ Quiet Understandings: The Claws & The Wheelmarked
Though officially impartial, the Iron Claws maintain a deliberate ignorance of the Wheelmarked Guild, Ashkarinâs organized thieves. There is a silent accord:
-
Wheelmarked operatives are subject to arrest like anyone else
-
But if they are caught, it is often understood they were meant to be
-
Those with value or debt often walk out of prison and back into work
Many Claws resent this. A few benefit from it. None speak of it aloud.
âď¸ Ashkarin Regulars
"Steel on the walls, steel on the roads."
Ashkarinâs infantry core: drilled, armored, and ever-ready for deployment. They defend the cityâs borders, escort caravans, and serve as the Overlordâs broad blade in times of unrest.
-
Uniform: Scale or chainmail, tower shields, spears
-
Role: Garrison, frontier patrols, caravan protection, political muscle
-
Elite Formations: The Lances of Ashkarin â 20 groups of 5 soldiers (see below)
âď¸ Iron Vow â The Oathbound
Bound by personal oaths and fearsome loyalty, the Iron Vow serve as the Overlordâs enforcers of will and punishment. These veterans investigate the forbidden, suppress cults, and root out threats within the Watch itself.
-
Known for: Unflinching violence, arcane resistance, and absolute silence in the face of authority
-
Symbols: Black iron sunburst, nail-studded pauldrons
-
Commander: Knight-Commander Sarth Vallinâloyal, calculating, dangerously ambitious
đ The Lances of Ashkarin
Sub-unit of the Regulars, focused on mobility and skirmish dominance.
Each Lance (5 members):
-
1 Knight (plate, longsword/lance)
-
1 Squire (chain, shield, spear)
-
1 Page (light armor, runner/messenger)
-
2 Archers (skirmishers, longbow or crossbow)
Deployed for noble escort, rural investigations, or punitive shows of force.
âď¸ Command Chain & Key Figures
| Rank | Oversees | Notes |
|---|---|---|
| Troopers | Report to Wall Sergeants | â |
| Wall Sergeants (5) | Command blocks of 100 | One per city region |
| Captain Kaelen Mordryn | Commands all 500 | Old guard, tired but loyal |
| Overlord Vexley | Supreme Commander | Keeps units isolated and rivals wary |
đ Notable Figures
-
Captain Kaelen Mordryn â Oversees the entire Iron Watch; practical, unflinching, stretched thin
-
Sergeant Brada Kett â Outer Gate officer; half-orc disciplinarian, terrifying in silence
-
Knight-Commander Sarth Vallin â Commands the Iron Vow; seeks personal legend
-
Sergeant Owin Corval â Market Quarter; rumored to be compromised by merchant influence
-
Rookwarden Naela Vask â Senior Iron Claw commander; strict but revered by her riders
đĽ Tactical & Political Tensions
-
Over-Strength for a Small City: 500 soldiers in a town of 5,000 strains resources
-
Merchant Discontent: The Claws and Regulars disrupt smuggling and tax avoidance
-
Wheelmarked Influence: Hidden hands tug at the Watch's ethics
-
Internal Rivalry: Some Regulars see the Claws as undisciplined upstarts; others fear them
-
Iron Vow Detachment: Obedient to the Overlord alone, and feared by all
đŻ Summary: The Iron Watch â Cracked but Holding
Ashkarin is kept whole by this iron skeletonâbut it groans under its weight. The Iron Claws bring swift justice. The Regulars hold the walls. The Iron Vow silences rot. But every arm of the Watch bears strain, and the Overlordâs grip may one day crush what it means to protect.