1. Organizations

Iron Watch

🛡️ The Iron Watch

Ashkarin’s Unified Military Authority
“Iron never sleeps beneath Ashkarin’s walls.”

The Iron Watch is the martial backbone of Ashkarin—a tripartite force of soldiers, watchwomen, and oathbound veterans. It serves as the Overlord’s shield and spear, enforcing law, quelling rebellion, and projecting strength into the wilds.

But behind the polished brass of command lies a fractured alloy: overlapping jurisdictions, competing loyalties, and secrets buried deeper than the foundations of the Iron Court.


📊 Force Overview (Updated Totals)

BranchTroopsRole
Iron Claws250All-female war bird-mounted and ground watch force
Ashkarin Regulars200Standing army, road patrol, garrison, frontier defense
Iron Vow (Elite)50Veteran enforcers, internal threats, oathbound agents

➡️ Total Standing Forces: 500


🪶 Iron Claws – Ashkarin’s All-Female Mounted Watch

"Eyes sharp. Talons ready."

Created by decree of the Invincible Overlord during a time of manpower scarcity, the Iron Claws are a city watch unlike any other. Each is a young woman raised from childhood in state custody, trained alongside a massive, flightless war bird called a Cirthael—a swift, leaping predator with bone-sheathed talons and a keen predator’s mind.

Though originally formed for civic peacekeeping, the Claws have since become Ashkarin’s most recognizable symbol of authority, patrolling gates, markets, noble courts, and riot-prone districts with an avian stare that leaves few inclined to resist.


🧭 Structure & Deployment

  • Total Members: 250 (all women)

  • Riders (with birds): 100

    • Only ~30 ride patrol per shift

  • Remaining personnel: Stationed at gates, city walls, and public buildings

  • Command Hierarchy:

    • Clutchling (trainee)

    • Talon (full patrol rider)

    • Rookwarden (unit commander)

    • Aeriekeeper (birdmaster)

    • Wyrmhook (special investigative rank)

Headquarters: 🏰 The Windrook Aerie, a rookery-fortress perched atop the West Curtain Wall.


🐦 War Birds – Cirthael (Iron-Claws)

  • Flightless, 6–8 ft tall

  • Trained for leaping pursuit, crowd dispersal, and close-quarters combat

  • Bonded to riders for life

  • Used for intimidation, muscle, and rapid urban response

OSE Stat Block (Cirthael):
HD 3+2, AC 6 [13], Move 90' (leap 30'), 2 talons (1d6) or beak (2d4), Morale 10 (12 if rider injured), special: trample (1d6), +1 to surprise detection.


⚔️ Duties & Reputation

  • Deployed in: Greathook Market, River Gate, Noble Quarter, Windmill Ward

  • Tasks: Riot suppression, public order, civic escort, high-risk warrants

  • Behavior:

    • Feared for their birds’ brutality

    • Respected for rapid response

    • Tolerated for their efficiency

    • Bribable at low levels—especially at gates and permit posts

  • Notorious for harsh retaliation against open defiance


⚖️ Quiet Understandings: The Claws & The Wheelmarked

Though officially impartial, the Iron Claws maintain a deliberate ignorance of the Wheelmarked Guild, Ashkarin’s organized thieves. There is a silent accord:

  • Wheelmarked operatives are subject to arrest like anyone else

  • But if they are caught, it is often understood they were meant to be

  • Those with value or debt often walk out of prison and back into work

Many Claws resent this. A few benefit from it. None speak of it aloud.


⚔️ Ashkarin Regulars

"Steel on the walls, steel on the roads."

Ashkarin’s infantry core: drilled, armored, and ever-ready for deployment. They defend the city’s borders, escort caravans, and serve as the Overlord’s broad blade in times of unrest.

  • Uniform: Scale or chainmail, tower shields, spears

  • Role: Garrison, frontier patrols, caravan protection, political muscle

  • Elite Formations: The Lances of Ashkarin – 20 groups of 5 soldiers (see below)


⚔️ Iron Vow – The Oathbound

Bound by personal oaths and fearsome loyalty, the Iron Vow serve as the Overlord’s enforcers of will and punishment. These veterans investigate the forbidden, suppress cults, and root out threats within the Watch itself.

  • Known for: Unflinching violence, arcane resistance, and absolute silence in the face of authority

  • Symbols: Black iron sunburst, nail-studded pauldrons

  • Commander: Knight-Commander Sarth Vallin—loyal, calculating, dangerously ambitious


🏇 The Lances of Ashkarin

Sub-unit of the Regulars, focused on mobility and skirmish dominance.

Each Lance (5 members):

  • 1 Knight (plate, longsword/lance)

  • 1 Squire (chain, shield, spear)

  • 1 Page (light armor, runner/messenger)

  • 2 Archers (skirmishers, longbow or crossbow)

Deployed for noble escort, rural investigations, or punitive shows of force.


⚙️ Command Chain & Key Figures

RankOverseesNotes
TroopersReport to Wall Sergeants—
Wall Sergeants (5)Command blocks of 100One per city region
Captain Kaelen MordrynCommands all 500Old guard, tired but loyal
Overlord VexleySupreme CommanderKeeps units isolated and rivals wary

📜 Notable Figures

  • Captain Kaelen Mordryn – Oversees the entire Iron Watch; practical, unflinching, stretched thin

  • Sergeant Brada Kett – Outer Gate officer; half-orc disciplinarian, terrifying in silence

  • Knight-Commander Sarth Vallin – Commands the Iron Vow; seeks personal legend

  • Sergeant Owin Corval – Market Quarter; rumored to be compromised by merchant influence

  • Rookwarden Naela Vask – Senior Iron Claw commander; strict but revered by her riders


🔥 Tactical & Political Tensions

  • Over-Strength for a Small City: 500 soldiers in a town of 5,000 strains resources

  • Merchant Discontent: The Claws and Regulars disrupt smuggling and tax avoidance

  • Wheelmarked Influence: Hidden hands tug at the Watch's ethics

  • Internal Rivalry: Some Regulars see the Claws as undisciplined upstarts; others fear them

  • Iron Vow Detachment: Obedient to the Overlord alone, and feared by all


🎯 Summary: The Iron Watch – Cracked but Holding

Ashkarin is kept whole by this iron skeleton—but it groans under its weight. The Iron Claws bring swift justice. The Regulars hold the walls. The Iron Vow silences rot. But every arm of the Watch bears strain, and the Overlord’s grip may one day crush what it means to protect.