š² Chance, of the Wheel
God of Fortune, Luck, and Uncertainty
Greater Power of Fateās Turning Hand
Alignment: Neutral
š Lore & Origin
Chanceāknown to the faithful as the Smiler, the Spinner, the Lover of Dice, or simply Chanceāis the divine force of luck, risk, and fateās mercurial touch. They are revered not as wholly benevolent nor malicious, but as the ever-turning wheel that underlies existence.
Chance is neither wholly male nor wholly female, but appears in dream, vision, and divine communion as whatever form the worshipper most intimately desiresāa lover glimpsed in a dream, a whispering presence by candlelight, a hand brushed against in a waking prayer. Their gender is fluid, but always familiar, trusted, yearned for.
Worship of Chance is often as much devotional as romantic, with a thread of dreamlike intimacy woven through it. The faithful speak of love affairs played out in dreams, of dice thrown in sleep, of fate whispered sweetly from behind a hidden veil.
They are the divine gambler at the edge of every decision, the smirk behind your success, and the sigh behind your downfall.
š” Depiction
Chance is most often portrayed as a copper-skinned figure, their features always just slightly unfamiliarābeautiful but changeable. In artwork, their garments swirl like thrown dice, blending red and white with streaks of gold and shadow. Sometimes they smile. Sometimes they frown. Often, they do both at once.
In dreams, their form is always one that evokes longing, familiarity, or desireānot necessarily erotic, but deeply personal. They may appear as a beloved memory, a mysterious stranger, or an idealized presence. This connection is central to their worship.
Symbol: The Wheel of Fortune, half-smiling and half-weeping
Sacred Animal: The fox ā clever, elusive, and guided by unseen luck
š Worship & Doctrine
Temples: Disguised as taverns, crossroads shrines, gaming dens, and travelerās lodges. True temples often lie hidden in the folds of dream or deep beneath cities in forgotten vaults of risk.
Grand Temple: The Casino, deep in Stonehellās lower depths, is a sanctified place where risk is worship.
Clergy Titles: Dealers, High Rollers, Lovers of the Turn, Fortuneās Hands
Holy Days:
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The First Day of the Week ā when fate begins anew
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The Day of Twos ā when doubles are seen as divine omens of choice and consequence
āļø Tenets of the Faithful
Clerics and faithful of Chance must:
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Accept fate as a dance, not a chaināwelcome both weal and woe as divine gifts.
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Honor love in all forms, but never ownershipāChance gives, and Chance takes.
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Make offerings before games of chance, decisions of risk, or great gambles.
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Never rig fate unfairlyāto cheat is to lie to the Lover. Bluffing, however, is sacred.
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Walk bold into uncertaintyāhesitation is sacrilege; action is worship.
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Dream often and love boldlyāChance may visit, if your desire is honest.
š® Special Spell Access (Arcane Crossovers)
Chanceās whim may grant certain arcane spells as divine gifts, but only during moments of randomness or divine intimacy.
| Spell Level | Spell Name | Divine Interpretation |
|---|---|---|
| 2nd | Mirror Image | Chance's shieldāa reflection of desire and danger |
| 3rd | Blink | You dance with Chance across the veil |
| 4th | Confusion | Her laughterāwild, beautiful, devastating |
| 5th | Teleport | The divine kiss of redirectionāyou arrive where youāre needed, or wanted |
To receive these spells, clerics must perform a ritual of chance: draw a joker from a deck, roll a pair of dice for doubles, flip three coins at dusk. (GM discretion.)
⨠Sacred Garb & Divine Focus
Clerics must wear their sacred vestments to prepare and cast spells. These garments shift, gleam, and shimmer unpredictably, always incorporating red, white, and copper, and bearing a wheel, coin, or spinning die somewhere in the design.
š§„ Stages of Sacred Garb
1. Vestment of the Turn (20 gp)
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White cloak with red lining and copper stitching
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Embroidered with wheels, dice, or fox motifs
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Required for 1st-level spellcasting
āYou do not wear the wheel. The wheel wears you.ā
2. Coin-Crown Veil (75 gp)
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Circlet of polished copper coins and reflective gems
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Flickers subtly when fate prepares to shift
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Required for 2nd-level spells and higher
3. Girdle of the Gamblerās Pact (300 gp)
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Sash of silk threaded with prayer beads, dice-string, and knucklebones
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Required for 3rd-level spells and above
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Once per day: reroll any natural 1 on a d6 (GM discretion)
āThe bold know when to roll. The wise know when not to.ā
āļø Rules for Divine Focus
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Spellcasting Restriction: Clerics must wear sacred garb or carry an emblem of the Wheel.
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If lost or defiled: The cleric must gamble before an altar to reclaim divine favor.
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Turn Undead Penalty: Without proper garb, attempts suffer ā2 to success.
š Marks of Servitude (Cleric Progression)
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A freckle or beauty mark shaped like a coin or die
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One eye changes hue subtly with each moon phase or luck event
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Hair develops streaks of copper or red when casting spells
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Teeth flash subtly when speaking gambles or riddles
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A wheel-shaped shimmer appears faintly behind the head during spells of fate
š Divine Intimacy ā Dream Worship
āTo love Chance is to surrender yourself to the possibility of joyāor ruin. And both will taste sweet, if you truly believed.ā
Clerics often speak of dream-visitations, where Chance appears in the form of a lover known only to the heart. These visions are sacred, and never shared in full. Within them, vows may be exchanged, secrets confessed, or fates rewritten.
Each follower experiences Chance as a reflection of their desireāalways familiar, always just beyond grasp. Worship often blurs into longing, and that longing becomes part of the faith.