1. Notes

Gods

Choosing a God

In the world of Advanced Fantasy, the gods are ever-present, their influence felt in every corner of life and death. Characters of certain callings must swear fealty to a divine power, while others may choose to venerate one as part of their background or culture.

Who Must Choose a God?

Clerics are required to choose a deity. Their spells, turning abilities, and eventual strongholds are all granted through divine favor. Without a god, a cleric has no access to divine magic.

Other characters such as paladins, druids, or even devout fighters or magic-users may choose a god for roleplaying reasons or to explain access to divine blessings, but it is not mechanically required.

Choosing Your Deity

Players choosing a god should consult the pantheons presented by the Game Master. These may include Greek, Norse, Egyptian, or other mythic figures found in the Fantasy-Historical Pantheons section of the SRD. The chosen deity should reflect the character’s alignment, values, and outlook.

By default:

  • Lawful characters should select a god that is Lawful or Neutral.

  • Neutral characters may select from Neutral or Lawful deities.

  • Chaotic characters may select from Chaotic or Neutral deities.

Exceptions may be made with the Game Master's approval, particularly for characters who have renounced their heritage, seek redemption, or have a complex spiritual journey.

⚖️🟨 Divine Patrons by Character Archetype

Character TypeDeity or Power
Paladin / Knight / TemplarDonblas (truth and justice), St. Ras (noble knight saint), Sovereign Church (idealistic humanism)
Dwarven Fighter / Craftsperson / EngineerLughrin Worldshoulders (dwarven architecture and craft), St. Kanatius (miner and martyr)
Healer / Community Leader / PeacekeeperOshun (healing, love, joy), St. Kanatius (rescue and sacrifice), Ky (life-giving nature), Sovereign Church
Cleric of Law / Judge / InquisitorDonblas (law, justice), Nisaba (contracts, civilization), Math (cosmic order), St. Ras
Merchant / Scribe / DiplomatNisaba (commerce, writing), Chance (fortune and trade), Oshun (community and grace)
Poet / Bard / Artist / ElfCorellon Larethian (art, poetry, elven magic), Oshun (beauty and joy), Math (cosmic harmony)
Wizard / Sage / Arcane SeekerMath (silver flame of knowledge), Corellon Larethian (high magic), Nisaba (record-keeping), Chance (divination, randomness)
Druid / Herbalist / Nature PriestKy (plant, animal, wild growth), Hyrn the Horned Lord (hunt, primal forest), Straasha (natural waters, tides)
Ranger / Barbarian / Wild WarriorHyrn the Horned Lord (hunt and beast), Vaughn (neutral war), Ky (wilderness protector)
Sailor / Pirate / Water-WandererStraasha (water, storms, sea travel), Chance (luck on the tides), Oshun (rivers and joy)
Necromancer / Death Cleric / GravediggerDuke of Bones (neutral death and undead), Samadi (humor and finality), Math (balance and transformation)
Fool-Mystic / Jester / Mad ProphetSamadi (jester of death), Chance (caprice and fate), Oshun (joy as defiance), Math (paradox of knowledge)
Soldier / Mercenary / Arena FighterVaughn (battle and bloodshed), St. Ras (honor in arms), Duke of Bones (if death is ever near), Sovereign Church (flame of purpose)
Commoner Hero / Martyr / Folk ClericSt. Kanatius (rescue, sacrifice), Ky (nature’s grace), Nisaba (order of the hearth), Donblas (fair justice)

⚖️ Divine Powers

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🟩 Lawful Deities & Powers

Name

Domains (AD&D)

Symbol

Notes

Donblas

Law, Good, Protection, Sun

Scales on a sunburst

God of truth and justice; paladin favorite

Lughrin Worldshoulders

Earth, Craft, Law

Chisel and compass

Dwarven patron of architecture and mining

Nisaba

Commerce, Contracts, Writing, Agriculture

Golden scale atop a stylized road

Goddess of grain, ledgers, and civilized order; spouse of Ky

Oshun

Love, Art, Healing, Community, Water

Mirror above a flowing stream

Dark-skinned goddess of transformative joy, art, and sacred sensuality; she heals rifts and uplifts all peoples

Sovereign Church

Good, Protection, Fire

Burning heart

Humanist flame-based belief; not a true deity

St. Kanatius

Good, Earth, Protection

Pick and shovel crossed

Saint of miners and rescue; patron of martyrs

St. Ras

Law, Nobility, Strength

Knight’s helm with radiant crown

A mortal knight-turned-saint; pure devotion


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🟨 Neutral Deities & Powers

Name

Domains (AD&D)

Symbol

Notes

Chance

Luck, Fate

Wheel of Fortune

Luck goddess; favors none, punishes the presumptuous

Corellon Larethian

Magic, Art, War, Poetry

Crescent moon in circle

Creator of elves; patron of beauty, change, and high magic

Duke of Bones

Death, Undead, Balance

Skeletal hand

Animates lesser undead; no divine rites needed

Hyrn the Horned Lord

Hunt, Nature

Stag skull or antlers

Primal forest god; wild brother of Ky and patron of the Wild Hunt

Ky, the Nature Mother

Plant, Animal, Good, Weather

Iris flower

Wild nature goddess; revered by druids

Math

Magic, Knowledge, Balance

A single silver flame

Source of arcane power; rites held on eclipses

Samadi

Death, Humor

Jester skull with bells

Laughs at death; revered by mystics who dance at the edge of madness

Straasha

Water, Weather, Travel, Purity

Cresting wave

King of the seas; patron of sailors and water elementals

Vaughn

War, Strength

Dented bloodied sword

Embodiment of battle; neutral toward cause, loyal to conflict


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🟥 Chaotic Deities & Powers

A guide to the gods and forces that reject order, unravel the known, and embrace entropy, instinct, and rebellion.

NameDomains (AD&D)SymbolNotes
BaalChaos, Evil, Fire, TrickeryFlaming crown over chained skullFallen war god turned devil-lord of destruction. Grants power in exchange for damnation.
Father YgChaos, Evil, Trickery, AnimalSnake coiled around coinSnake cult god of ambition. Offers power fueled by fear, envy, and deceit.
Pain, the Lady of WhipsEvil, Chaos, Pain, SufferingCat-o’-nine-tails and a maskGoddess of redemptive agony. Worshiped in secret through masked rites and scars.
OtroggEvil, Vermin, DecayCrown of centipedesKing of crawling things. Servants preach the rise of vermin and the fall of civilization.
SorchaDeath, Murder, StrifeDagger with skull pommelVengeful daughter of Death. Patroness of assassins and blood rites.
St. ToadMadness, Water, Chaos, AnimalsBloated frog idolAspect of the Cosmic Frog. His cult seeks apocalyptic transformation through hybridization.
K’TaulutMadness, Entropy, VoidJagged glyphAncient imprisoned void-entity. Dreams of absolute oblivion. Worshiped by the deranged.
All-Seeing EyeReversal, Rebellion, SubversionEye over a ziggurat (stylized pyramid)Symbol of civilization’s unraveling. A chaotic force of awakening, revelation, and the end of empires.
BurttahFertility, Strength, ChaosObese ogressMonstrous mother of ogres. Strength through gluttony and wild fecundity. Chooses kings by the bed, not the blade.
SetChaos, Knowledge, Power, Judgment, SerpentsJackal-headed whirlwind or a red whipLord of serpents and domination. Cult thrives in forgotten halls and sunken cities. Worship involves secret tribunals, blood oaths, and veiled prophecy. Hated and outlawed, but never extinguished.
ThothLaw, Magic, Secrets, MemoryCrescent staff and ibis feather over a closed bookAncient god of arcane law and truth. Technically lawful, but declared alien and untrustworthy by modern religious authorities. Serves those who judge reality from outside it. Still worshiped in hidden sanctums.
TiamatChaos, Greed, Dragons, ConquestFive-headed dragon wreathed in treasure or rainbow flamesQueen of ambition and consuming might. Her breath is temptation, her eye a storm. Her cult thrives in draconic bloodlines, merchant cabals, and rogue wizards. Appears in dreams where wealth spills and order burns.

🕯️ Dormant Echoes

Though forgotten by most and stripped from temple rolls, the influence of ancient divinities lingers in Ashkarin's deepest hollows and most remote sanctums. Shrines to Osiris, the Just Judge, have been found intact in crypts untouched by time—his feather still gleaming above unspoiled tombs. Travelers speak of cracked mosaics depicting Horus, once god of the living sun, whose golden gaze still watches from half-collapsed vaults in Arden Vul and beneath the Vyrkasha cliffs. In lonely places where the moon’s shadow never falls the same way twice, offerings are left for Jael, veiled goddess of vengeance and secrecy, whose name is only spoken at night. The boundary gods—Ptah, Seker, and Wadjet—survive not in worship, but in function, their rites merged with modern cults: Ptah’s tools are wielded by the engineers of Lughrin, Seker’s fertility charms hang in rural birthing-huts, and Wadjet’s serpentine sigils are painted on the doors of houses warded against plague. These are the gods beneath names—the Echoes in the stone—waiting to be remembered.

Overview of Non Evil Gods

🟩 Lawful Deities & Powers


Donblas the Justice Maker

Donblas, the Justice Maker, is the radiant god of truth, law, and divine order, revered by paladins and judges alike. He stands as a shining example of moral clarity, wielding no weapon but his unwavering authority, and judging all souls with impartial balance. His followers act as arbiters, protectors, and champions of the righteous, guided by the image of the scales set within the sun.


Lughrin Worldshoulders (dwarven god)

Lughrin Worldshoulders is the dwarven god of stonecraft, architecture, and lawful creation. Revered as the divine artisan who laid the blueprints for the dwarven cities, his temples are subterranean marvels of geometry and permanence. Builders, miners, and smiths invoke his name before they measure, and his faithful see every stone laid as a sacred act of endurance.


Nisaba, the Ledger-Keeper

Nisaba is the lawful goddess of grain, writing, and honest trade, revered wherever ledgers are kept and contracts are honored. As the wife of Ky, the Nature Mother, Nisaba represents the cultivated half of the natural world—the furrowed field, the weighed bushel, and the signed covenant. Her followers include merchants, farmers, and scribes, who honor her with offerings of grain and ink. She is said to walk barefoot across the roads of civilization, her footprints leaving divine law etched in stone. Her sacred symbol, a golden scale atop a stylized road, adorns granaries, tax houses, and market temples across the land.


Oshun, the Velvet Current

Oshun is the radiant goddess of love, healing, music, and community—a divine embodiment of beauty and transformation. Dark-skinned and adorned in flowing silks, gold bangles, and brilliant colors, she dances at the crossroads of art and order, turning passion into purpose and sorrow into celebration. Where she walks, division withers: she is the bridge between old enemies, the balm upon ancestral wounds, and the voice that sings harmony into law. Brought from distant shores in a time of great spiritual famine, Oshun is said to have healed the rifts between elves and dwarves, welcomed half-orcs into the embrace of civilization, and taught even the most hardened hearts to weep with joy. Her clerics dress in flowing robes of bright saffron and white, always bearing mirrors or silver tokens, and are required to dance, sing, or play an instrument during rites—beauty, to them, is a sacred act.


St. Kanatius

St. Kanatius is the martyr-saint of miners and those who labor beneath the earth. Once a mortal who perished rescuing others from a collapsed mountain, his sacrifice elevated him to sainthood. His worshippers honor him through acts of rescue, selflessness, and perseverance in darkness, often praying beneath pick and shovel in times of danger or collapse.


St. Ras the Radiant

Once a mortal knight of unwavering duty, St. Ras was granted divine status upon his death, becoming the patron of sacred oaths, noble service, and the burdens of fidelity. His followers dedicate themselves to singular, often lifelong quests, guided by solemn visions and empowered by vows so pure they pierce the veil between mortal and divine.


Sovereign Church (Philosophical Faith)

The Sovereign Church is not a deity but a disciplined, human-centered philosophy built around the sacred flame that dwells within every soul. Believing that each person carries the divine spark of creation, its followers tend their inner fire through moral discipline and courage. Their temples are built around ever-burning hearths, and their priests teach that salvation comes from within, not from without.


🟨 Neutral Deities & Powers


Chance, Lady of the Wheel

Chance, the Lady Luck, governs fate’s fickle hand—granting fortune to some and ruin to others without malice or mercy. She is the wheel that turns without pattern, worshipped by gamblers, rogues, and hopeful fools. Her cults whisper prayers before risks, and her symbols are both feared and sought in equal measure, for she cares not who benefits—only that the dice are cast.


Corellon Larethian, the Firstborn Flame (elven god)

Corellon is the ever-shifting, ever-brilliant god of elvenkind, known as both warrior and poet, mage and muse. Though aligned with none but the elves, Corellon’s grace flows through all things beautiful, creative, and transformative. He is said to have shaped the first elves from his own blood spilled in battle against Gruumsh, and he continues to guide their pursuit of art, arcane mastery, and refined warcraft. Worship of Corellon is often private, ritualistic, and rare outside elven enclaves—but his symbol, a crescent moon enclosed in a circle, can be found carved subtly into the halls of ancient elven ruins and high spires alike.


Duke of Bones

The Duke of Bones is a minor, silent god of death’s lower tier—lord of skeletons, zombies, and the animated remnants of the once-living. Neither wholly evil nor truly merciful, he watches over the unliving as a master of bone and quiet purpose. Necromancers who animate the dead without divine aid unknowingly channel his will, and those who honor him do so by burning animal bones or leaving silent offerings in forgotten crypts. He is rarely worshipped formally, but his symbol—a skeletal hand reaching upward—is sometimes etched into graveyard stones or scratched into the doors of mausoleums where the dead do not rest easy.


Ky, the Nature Mother

Ky is the wild, untamed goddess of nature, embodiment of blooming life, rain-soaked storms, and the heartbeat of the wilderness. She cares nothing for cities or plowed fields, instead nurturing the chaotic beauty of untouched lands. Revered by druids, rangers, and beastkin, Ky is both nurturing and feral, and her wrath is as sacred as her blessings.


Math, Keeper of the Flame of Wisdom

Math is the god of magic in its purest form, a flame of knowledge that flickers outside morality and within mystery. Worshipped by mages, seekers, and lorekeepers, he is said to have woven the original strands of arcane power into the cosmos. His rites are practiced during eclipses and celestial conjunctions, and his temples resemble observatories more than churches.


Samadi the Macabre Jester

Samadi, the Macabre Jester, is the patron of gallows humor, graveyard feasts, and the absurdity of mortality. Appearing as a skeletal clown or masked fool, he teaches that life is a joke with death as the punchline—and only by laughing can one survive the horror of truth. His cultists are often seen as mad or morbid, but their rituals bring strange clarity through satire and sorrow.


Straasha, the Water King Lord

Straasha is the neutral god of water in all its forms—river and rain, wave and mist—and the sovereign of all water elementals. He is worshipped as a stern but benevolent sea father by sailors, fishermen, and those who rely on the tides for survival. Straasha’s favor brings safe passage and calm waters, but his wrath can drown fleets with a gesture. He despises the corruption of the abyssal god Pyaray, and his clerics are often tasked with cleansing seas and opposing undead-tainted waters. His symbol, a cresting wave, is painted on prows and carved into harbor stones, ever watching over those who tread the shifting blue.


Vaughn, the Red-Handed Sage

Vaughn is the embodiment of war in its purest, most neutral form—neither cruel nor just, only inevitable. With blood-red hair and a dented sword, he walks battlefields both ancient and yet-to-be, honored by warriors of all alignments. He does not incite war, but welcomes it, and his faithful learn to understand conflict not as evil, but as the forge where strength is made.

Hyrn the Horned Lord

The untamed pulse of the deep wilds—the god of the hunt, of feral balance, and of the sacred silence between heartbeat and breath. Neither cruel nor gentle, he is primal necessity incarnate, brother to Ky the Nature Mother and brother-in-law to Nisaba, whose civilizing touch has earned him the wary respect of rangers and beast-bonded warriors. Hyrn strides the twilight between predator and protector, stalking poachers and slayers without honor, yet guiding hunters who take only what the land can bear. Upon death, his favored are said to join the spectral Wild Hunt, chasing through storm and moonlight until the world’s last dawn. His rites are few but fierce, celebrated with bone-carved totems, blood-oathed vows, and the howl of horns at the solstice wind. Those who glimpse his shadow in the deep woods never forget it—nor do they speak of it lightly.

Chaotic Gods

🟥 Chaotic Deities

A Guide to the Discordant, the Damned, and the Unknowable

Chaotic gods represent the breaking point of society—powers who offer seductive gifts to the disillusioned, the desperate, and the damned. They do not build; they unmake. Their cults flourish where justice fails, where desire overwhelms restraint, and where the soul cries out for revenge, indulgence, or escape. These gods may feel sympathetic, liberating, or even beautiful—but they inevitably unravel the fragile web of civilization.


All-Seeing Eye

Domains: Reversal, Rebellion, Subversion
Symbol: A three-lobed Eye atop a ziggurat
Alignment: Chaotic

Summary: The All-Seeing Eye is not so much a god as a force—a sentient revelation that peels back the illusions of divine order, law, and empire. First found etched into the walls of abandoned chapels and forgotten ziggurats, its symbol is a warning and a promise. Some say the Eye watches from outside time, a dreaming gaze that exposes hidden truths and tears down the old world to make way for the next. Worshipped by insurgents, visionaries, and sorcerers of the forbidden, the Eye is the terror of kings and the whisper in the minds of prophets who see too much.

Usage: Mystery cults, apocalypse visions, magitech heresies, anti-theocratic rebels, revolutionary prophecy.


Baal, the Ravager

  • Domains: Chaos, Fire, Trickery

  • Symbol: Flaming crown over chained skull

  • Alignment: Chaotic

  • Summary: Once a war and storm god of a noble people, Baal was betrayed and erased. Now he returns as fire, vengeance, and ruin. He offers power to destroy kings and starve nations. He is the Beast in the Night, the Ravager in the Fields, and the Slayer of Hope.

  • Usage: Warlocks, war criminals, plagues-as-punishment, charismatic cult leaders.


Burttah, the Glutton-Mother

  • Domains: Fertility, Strength, Chaos

  • Symbol: A crowned, laughing ogress

  • Alignment: Chaotic

  • Summary: Goddess of monstrous reproduction and unashamed appetite. Burttah blesses ogres, gluttons, and fecundity cults, seeing excessive strength and hunger as sacred signs. Her rites mix lust, ritual combat, and kingmaking through primal contests.

  • Usage: Ogre matriarchies, swamp kings, monstrous midwives, fertility feasts.


Father Yg, Serpent of Secret Promises

  • Domains: Trickery, Ambition, Corruption, Animals

  • Symbol: A snake coiled around a coin

  • Alignment: Chaotic

  • Summary: The serpent in the soul, Father Yg is the patron of shortcuts and slithering ambition. His cult—“the Children of Yg”—thrives wherever greed outpaces conscience. He offers power without discipline, insight without patience, and victory without legacy.

  • Usage: Snake cults, urban corrupters, temptation NPCs, cursed relics.


K’Taulut, He Who Waits

  • Domains: Madness, Entropy, Void

  • Symbol: Jagged glyph

  • Alignment: Chaotic

  • Summary: A fallen godling imprisoned in Stonehell, K’Taulut dreams of unraveling all existence into peace through nothingness. Worshipped only through madness and cryptic signs, he speaks in broken dreams and self-destructive visions.

  • Usage: Forbidden glyphs, madness plagues, entropy cults, dungeon-level threats.


Otrogg, King of Pests

  • Domains: Vermin, Decay, Pestilence

  • Symbol: Crown of centipedes

  • Alignment: Chaotic

  • Summary: Lord of rot, ruin, and crawling filth. Otrogg's worshippers include rats, bugs, beggars, and plague victims. He promises a world where vermin rule and the “clean” die out. Farmers sometimes sacrifice grain to him out of fear.

  • Usage: Pest swarms, wererat kings, grain rot, sacrificial farm cults.


Pain, the Lady of Whips

  • Domains: Pain, Endurance, Suffering

  • Symbol: Cat-o’-nine-tails over a porcelain mask

  • Alignment: Chaotic

  • Summary: The blind goddess of holy torment, Pain teaches that only agony can purify the soul. Her masked clergy offer both ecstasy and ordeal. Her worship hides in plain sight—behind closed doors, whispered in penance and punishment.

  • Usage: Secret cults, masked penitents, pain-as-truth doctrines, cursed monks.


Sorcha, the Witch-Bitch

  • Domains: Death, Vengeance, Murder

  • Symbol: Dagger with skull pommel

  • Alignment: Chaotic

  • Summary: Daughter of Death and forgotten justice, Sorcha answers the cry of the wronged with blood. Her followers believe that murder in her name is righteous revenge. Her rituals are nocturnal, passionate, and unforgiving.

  • Usage: Avenging spirits, assassin cults, new moon murders, lovers turned killers.


St. Toad, Croaking Madness

  • Domains: Madness, Water, Animals

  • Symbol: Bloated frog idol

  • Alignment: Chaotic

  • Summary: A slumbering god from the stars, St. Toad seeks a world remade for amphibians. His cult mutates the faithful and raises formless spawn from swamp and sewer. He croaks in dreams, and his fanes reek of prophecy and rot.

  • Usage: Frogfolk cults, hybrid beasts, mind-melting dreams, alien swamp temples.


Set, the Red Judge

Domains: Chaos, Knowledge, Power, Judgment, Serpents
Symbol: Jackal-headed whirlwind or a red whip
Alignment: Chaotic

Summary: Set is the veiled judge of blood and ambition, once cast down by empire, now rising again through secret courts and serpent cults. A god of domination, revelation through strife, and occult judgment, he values cunning over purity, and strength masked in law. His faithful wear no marks, only whispers.

Usage: Cult tribunals, underground inquisitions, serpent-summoning rites, villainous masterminds, outlawed faiths in high places.


Thoth, Keeper of the Final Record

Domains: Law, Magic, Secrets, Memory
Symbol: Crescent staff and ibis feather over a closed book
Alignment: Lawful (Classified as Chaotic by Ashkarin orthodoxy)

Summary: Thoth is the alien lawgiver, whose memory predates gods. In Ashkarin, he is condemned as an outsider deity—his followers claim he judges not by faith, but by truth. His shrines are hidden in sealed libraries, temporal sanctums, and forbidden scriptoria. The Grey Wardens whisper his name in loss and finality.

Usage: Ancient glyph magic, secret archivists, prophetic curses, clerics of truth over dogma.


Tiamat, Queen of Hoards

Domains: Chaos, Greed, Dragons, Conquest
Symbol: Five-headed dragon wreathed in treasure or rainbow flames
Alignment: Chaotic

Summary: Tiamat is the mother of monsters and empires, the embodiment of divine ambition and draconic hunger. Her worship survives in goldlust, war councils, and dragon-blooded lineages. She offers power with no price—because the cost is you.

Usage: Cults of conquest, cursed treasure, draconic influence, greedy NPCs, dragon-throned tyrants.

Notes