1. Notes

So You're a Cleric?

🙏 So You're a Cleric

Clerics are mortal vessels of divine will—warriors of spirit who serve the gods, the saints, or the great powers of the world. Whether armored crusaders or humble flamebearers, all clerics wield a blend of martial training and divine magic to protect, heal, judge, or purge.

In the world of Delvers of the West, faith is not abstract. It is immediate, present, and often terrifying in its intensity. The gods grant spells. Saints manifest in battle. Holy symbols burn in the presence of the unclean.

📜 What Does a Cleric Do?

Clerics are adventurers who have sworn to serve a higher power. They are trained in battle and empowered by divine spells. Most can turn (or command) undead, wear heavy armor, and wield a limited range of weapons. While some serve temples, others walk the road, bringing their god’s justice, mercy, or wrath to the forgotten corners of the world.

Your connection to a deity, saint, or doctrine defines your spellcasting and moral boundaries. You are expected to uphold the tenets of your faith—at least publicly. Clerics who stray too far from their god’s path may lose their power... or be hunted by others who have not.


⛪ Choose Your Patron Deity

When you choose Cleric as your class, you must also choose a divine power to serve. The world of Ashkarin and its borderlands teems with old gods, saints, elemental powers, and shadowed cults. See the section on Gods for all the details.

Here are some of the most common deities and spiritual powers you may serve:

🟩 Lawful Powers — Order, civilization, justice

NameDomainsSymbolNotes
★ DonblasLaw, Good, SunScales on a sunburstSupreme arbiter of justice. Most judges, paladins, and truthseers are sworn to him.
★ St. RasLaw, Nobility, StrengthRadiant knight’s helmSaint of unbroken oaths and noble sacrifice. Protector of gates, souls, and sworn blades.
Lughrin WorldshouldersEarth, Craft, LawChisel and compassPatron of dwarves, builders, and stonebound contracts.
NisabaCommerce, AgricultureGolden scale & roadGoddess of ledgers and trade; scribes and temple treasurers worship her.
OshunHealing, Love, WaterMirror over streamJoyous goddess of art and healing; inspires peace, festivals, and sensual worship.
Sovereign ChurchGood, FireBurning heartHumanist doctrine—a church without a god, only doctrine and the Flame.
St. KanatiusProtection, EarthCrossed pick & shovelPatron of rescue, martyrdom, and collapsed mines. Carried into deep delves.

🟨 Neutral Powers — Nature, balance, fate

NameDomainsSymbolNotes
★ ChanceLuck, FateWheel of fortuneGoddess of gamblers and madmen. Her favor flips fast.
★ KyNature, WeatherIris flowerPrimeval earth-mother. Druids and rangers adore her.
Corellon LarethianMagic, ArtMoon within circleElven creator-god. Revered by Elves and magic-users.
Duke of BonesDeath, BalanceSkeletal handNeutral animating force. Legal necromancers revere him.
Hyrn, the Horned LordHunt, NatureAntlersWild deity of primal rites, wild hunts, and stag-masked feasts.
MathMagic, KnowledgeSilver flameEnigmatic source of arcane truth. Rites only held on eclipses.
SamadiDeath, HumorJester skullGod of laughing funerals and madness at the edge of grief.
StraashaWater, TravelCresting waveOcean deity, often worshipped by sailors and coastal pilgrims.
★ VaughnWar, StrengthDented bloodied swordGod of combat. Neutral to all sides, he honors battle itself.

✝️ What Else Do I Need to Know?

  • Clerics must choose alignment based on their deity’s outlook. Lawful deities require Lawful clerics, etc.

  • Undead? Clerics deal with them. Most can Turn (or Command) the undead, depending on their god and alignment.

  • You can wear armor and fight! Clerics are front-line spellcasters, often healing while smashing skulls.