1. Personajes

Aureon

God of Law and Knowledge
Deity

Aureon is the Sovereign of Law and Lore. He is considered the first wizard, who shared the secrets of wizardry with the world.

Source: Rising from the Last War


Aureon is the god of knowledge, arcane lore, and magic. He also values order and law. He is Onatar brother and Boldrei husband, and bears a mysterious connection to The Shadow. Most arcane spellcasters call him their patron, as do sages, librar­ians, scribes, professors, and students. In religious texts, he appears as a human or gnome wizard, and, on rare occasion, as a grand blue dragon.

Source: Eberron Player's Guide


“The Sovereign of Law and Lore,” Lawful Neutral

Aureon is lord of all knowledge, and the scriber of laws without which civilization could not exist. He is also the god of magic as a tool of mortals (as opposed to the Shadow, who represents magic in its uncontrolled, primal state). He is the patron of teachers and scholars, judges and sages, lawyers and wizards. While scripture does not place any of the gods above the others, myth has it that Aureon often directs the actions of the Host—not due to any authority he might wield, but because the others trust his judgment and ability to foresee consequences.

Portfolio: Law, knowledge, learning, logic, magic.

Domains: Force, Knowledge, Law, Magic, Mind, Oracle, Spell.

Priest Training: Aureon’s priests must be educated or at least knowledgeable, capable of rational thought, and able to place the needs of the law above their own emotions. Many serve as magistrates or government officials, and a significant number have some arcane skill.

Quests: Aureon encourages his followers to seek out lost lore, to make new discoveries, and to hunt down lawbreakers and dangerous creatures of wild magic.

Prayers and Rites: Aureon’s rites are formal, with specific methods of offering thanks or requesting favors. Sacrifices can be almost anything, so long as they have value to the petitioner and represent a willingness to place material acquisition below the desire for understanding. Oaths to tell the truth, such as before a magistrate, are often taken in Aureon’s name.

Shrines: Shrines to Aureon are normally stone and contain many carvings that support the acquisition of knowledge, such as historical murals. All contain a library of some sort, even if the community can manage no more than a table strewn with a handful of books or parchments.

Favored Weapon: Quarterstaff.

Holy Symbol: An open tome, or the Octogram in shades of black and white, representing both ink on paper and the sharp division between knowledge and ignorance.

Source: Faiths of Eberron


Aureon is the brother of Onatar, the husband of Boldrei, and somehow related to the Shadow. He is usually described as a gnome or human wizard. Aureon is the patron of wizards, sorcerers, and other arcane casters, and is worshiped by scholars, sages, librarians, and scribes.

Source: Player's Guide to Eberron


A deity of lore and magic, Aureon is lawful neutral. The patron of all arcane spellcasters, as well as sages, librarians, and scribes, he often appears as a gnome or human wizard in ancient texts, and occasionally as a majestic blue dragon. He is the brother of Onatar, the husband of Boldrei, and strangely related to the Shadow. Associated with the domains of Knowledge, Law, and Magic, he favors the quarterstaff.

Source: Eberron Campaign Setting

Tenets

  • Respect and acquire knowledge, especially knowl­edge that was once lost. Knowledge is the most powerful force on Eberron.
  • Value reason and sound thought over emotion and rash action. 
  • Educate yourself, your children, and your allies