1. Personnages

Onatar

God of Artifice and the Forge
Deity

Onatar is the Sovereign of Fire and Forge. He guides both mundane smiths and artificers, inspiring anyone who performs an act of creation.

Source: Rising from the Last War


Onatar is the god of forge and fire, of industry and craft. His name is invoked in factories and smithies, and his symbol appears on forges throughout Khor­vaire. Dwarves in particular revere him, as do those who specialize in fiery magic—wizards and warlocks of the appropriate bent. Religious texts say he is hus­band to Olladra and father to Kol Korran and The Keeper. In these same sources, he appears commonly as a dwarf and occasionally as a brass dragon.

Source: Eberron Player's Guide


“The Sovereign of Fire and Forge,” Neutral Good

Without Onatar, the civilized races could never have risen above the beasts to build communities and societies. He is the god of the forge, of craft and industry, and also of fire. He first inspired mortals to build tools and weapons, and then to improve on those already built. He is the patron of smiths, artisans, inventors, some who craft magic items, and even a small but growing number of warforged. He also receives prayers of those who venerate fire, which legend says he gave to mortals to survive the cold winters.

Portfolio: Crafts, weapons, tools, smithing, fire, innovation.

Domains: Artifice*, Creation‡, Fire, Good, Metal‡, Warforged†.

Priest Training: Most of Onatar’s priests are also crafters of some sort. All are expected to learn a trade if they do not already have one, for Onatar preaches that everyone should contribute to society.

Quests: Priests of Onatar quests for new knowledge and techniques of building and crafting.

Prayers and Rites: Onatar prefers petitioners to make something, rather than sacrifice something, during their rites. Since this is not always practical, however, he accepts offerings of old tools and weapons that have served well.

Shrines: Shrines to Onatar are almost always stone, because they include working forges. They are sparsely adorned and contain many windows to allow smoke to escape.

Favored Weapon: Warhammer.

Holy Symbol: Crossed hammer and tongs, or the Octogram in red and orange, representing the different shades of fire.

Source: Faiths of Eberron


Onatar is the husband of Olladra and the father of Kol Korran and the Keeper. He is usually depicted as a dwarf smith. Not surprisingly, Onatar is revered by artisans, artificers, smiths, smelters, and anyone who makes things—especially dwarves and gnomes.

Source: Player's Guide to Eberron


Onatar, the neutral good deity of crafts, industry, and fire, is the patron of artisans and artificers, smiths and smelters, and all who make things. Dwarves in particular revere him; he commonly appears as a dwarf smith in holy texts, and sometimes as a brass dragon. Wizards and psions who specialize in fire also place their faith in him. The husband of Olladra and the father of Kol Korran and the Keeper, he watches over the domains of Artifice, Fire, and Good with his favored weapon, the warhammer.

Source: Eberron Campaign Setting

Tenets

  • Create. To craft an object or forge a weapon is to create a tool that many workers can use.
  • Work. Work gives meaning to life and strength to communities.
  • Respect fire. It is an invaluable tool and a powerful weapon.