1. Characters

Kol Korran

God of Trade and Wealth
Deity

Kol Korran is the Sovereign of World and Wealth. He guards travelers and guides traders. Although the Trickery domain is suggested for his clerics, Kol Korran guides fair negotiation; those driven solely by greed prefer the Keeper of the Dark Six.

Source: Rising from the Last War


Kol Korran's likeness appears on coins throughout the Five Nations, for he is the god of commerce and wealth. In the postwar world, where trade is cautiously emerging and expanding, his following is on the rise. Merchants, traders, and thieves are his primary Vassals, but anyone who has money, or wants more, pays him homage. Religious texts say he and his twin brother The Keeper are the sons of Olladra and Onatar. These same books depict him as a plump, cheerful human or dwarf in fine clothes. A few ancient depictions show him as a white dragon atop a bed of ice-blue gemstones.

Source: Eberron Player's Guide


“The Sovereign of World and Wealth,” Neutral

Kol Korran is the god of trade, wealth, and commerce. He is the only second-generation member of the Sovereign Host, which is appropriate since wealth and trade appear only after the other elements of society fall into place. As the most avaricious of the Host, Kol Korran is patron to merchants, traders, and all who seek wealth; in his darker aspect, he is also the patron of thieves and fences. He is loyal to the Host, but some legends ascribe to him a sense of resentment and a feeling that the other gods do not consider him an equal. This does not manifest as overt hostility, but rather as schemes to enrich himself at the expense of the others. Thus, fables sometimes portray Kol Korran—despite his usually serious demeanor—as the prankster of the gods.

Portfolio: Wealth, money, trade, commerce, theft.

Domains: Charm*, Commerce*, Pact‡, Trade‡, Travel, Wealth‡.

Priest Training: Most of Kol Korran’s priests have a head for numbers and commerce, and many were merchants or shopkeepers before taking the oaths. All are expected to learn something of business so they can counsel entrepreneurs who seek advice.

Quests: Quests in Kol Korran’s name include opening up new trade routes, or discovering and retrieving items of great worth.

Prayers and Rites: Most rites to Kol Korran require the supplicant to melt money or similar valuables, sacrificing a small amount of wealth in exchange for earning far greater.

Shrines: Kol Korran’s temples might be of stone or wood, but they always use the best available materials. The most opulent are decorated in tapestries and silks of gold and silver. Those in the poorest communities sport the greatest riches that can be spared, and are painted to appear as though they contain more than they do.

Favored Weapon: Heavy mace.

Holy Symbol: A nine-sided gold coin stamped with the Octogram, or the Octogram in gold and silver, representing the wealth of precious metals.

Source: Faiths of Eberron


Kol Korran is the son of Olladra and Onatar, and the twin brother of the Keeper. He is described as a fat, cheerful human or dwarf in fine clothes. Kol Korran oversees all financial transactions, businesses, and places where great wealth is stored. His most devoted worshipers are merchants, money lenders, landowners, thieves, and members of wealthy families.

Source: Player's Guide to Eberron


Merchants, traders, and thieves revere Kol Korran, the neutral deity of trade and money—as might anyone who has money or wants more. He is depicted as a fat, cheerful human or dwarf in fine clothes. A few ancient representations of him show a white dragon lying on a bed of ice-blue gemstones. Said to be the son of Olladra and Onatar and the twin brother of the Keeper, he oversees the domains of Charm, Commerce, and Travel. His favored weapon is the mace.

Source: Eberron Campaign Setting

Tenets

  • Acquire wealth.
  • Travel. New lands offer new trading partners to cultivate and new resources to gather.
  • Remember that a charming smile and a kind word are often more powerful than a blade and a strong arm.