1. Characters

Balinor

God of Beasts and the Hunt

Balinor is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world.

Source: Rising from the Last War


Balinor rules the beasts, the hunt, and the cycle of life. He teaches respect for wild animals and nature: One should take-carefully—only what one needs from the wild to improve civilization. That the intelligent races slay and eat animals is part of the natural cycle. That an occasional hunter falls to a rampaging boar or angry bear is also part of the cycle. Brother to both Arawai and The Devourer, Balinor counts rangers, druids, and hunters of all types among his followers. In images, he appears as a crude but good-natured human or half-ore, and sometimes as a green dragon.

Source: Eberron Player's Guide


“The Sovereign of Horn and Hunt,” Neutral

The lord of beasts is one of the most violent of the Sovereign Host. He is neither cruel nor bloodthirsty, but simply represents the cycle of life, the eternal hunt of predator and prey. He begrudges none the right to kill for survival, but holds great malice toward those who hunt for sport or trophies. He is patron of rangers, hunters, and trappers, and is constant companion to his sister, Arawai. The two of them together represent all aspects of the wild that can be tamed—to an extent, at least—by civilization.

Portfolio: Animals, the hunt.

Domains: Air, Animal, Celerity‡, Earth, Retribution‡.

Priest Training: Like Arawai’s priests, servants of Bali nor must have at least some knowledge of the wild, and many were hunters or trappers before taking the cloth.

Quests: Quests in Balinor’s name involve great hunts, either to provide food for a community or to slay a creature terrorizing an area.

Prayers and Rites: Sacrifices to Balinor consist of animal flesh, which must come from a creature slain for food, fur, or tools; killing an animal only for sacrifice is an insult to the sovereign of the hunt. Tradition holds that the better the cut of meat, the more Balinor is inclined to hear the request.

Shrines: Balinor’s shrines are constructed of wood, often covered in furs or greenery to better blend into the background. A temple is rarely found within a town, although it might be only a few minutes’ walk away.

Favored Weapon: Battleaxe.

Holy Symbol: A silhouetted pair of antlers, or the Octogram in brown and red, representing the flesh, blood, and fur of beasts.

Source: Faiths of Eberron


Balinor is the brother of Arawai and the Devourer. He is portrayed as either a burly human or a crude yet good-natured half-orc. Hunters, druids, barbarians, and rangers worship Balinor, and he is associated with hunting and anything having to do with animal life.

Source: Player's Guide to Eberron


A neutral nature deity associated with hunting and animal life, Balinor claims hunters, druids, barbarians, and rangers among his followers, since he appears as both a protector of nature and an exemplar of gently taking what one needs for sustenance from nature’s bounty. Usually portrayed as a burly human, sometimes as a crude but good-natured half-orc, and occasionally as a stalking green dragon, he is brother to Arawai and the Devourer. Associated with the domains of Air, Animal, and Earth, he favors the battleaxe

Source: Eberron Campaign Setting

Tenets

  • Take what you need from nature, but respect its power.
  • Courage invites luck. Never flinch in the face of danger, but don't court it unprepared.
  • Change is constant. The only certainty in life is death. Death is not to be feared, but celebrated as part of the natural cycle.