Smith is right; the Storm Lords don’t like to rely on the warforged. But the Stormreach Guard is a flawed tool, and when things go bad, the Iron Watch can be relied on to clean up the mess. Law enforcement is the job of the Iron Watch, but its driving passion is the evolution of the warforged. A team of Iron Watch members could be encountered in a quori arsenal in the jungle or a Cul’sir workshop deep below Stormreach. Depending on the choices the PCs make, the Iron Watch could help the party unlock the mysteries of the past.
The Storm Lords pay Steeljack for the services of the Watch, but individual soldiers don’t receive wages; instead, the gold is invested in expanding the unit’s facilities. The leaders of the Watch have no interest in replacing humanity, but they are building a warforged community, and this effort requires sacrifice.
The Iron Watch might act as a force capable of opposing any characters who decide to seriously disrupt the workings of the city or challenge the Storm Lords. Although the members of the Watch aren’t extremely high level, they are experienced soldiers who have worked together for years or even decades. They make careful, strategic decisions based on observation of the enemy, and employ weapon augmentation, armor enhancement, and similar effects to address the specific abilities of opponents. The Watch is also very familiar with the city and can predict the movement of its quarry.
The members of the Iron Watch aren’t simply a police force; they are trying to explore the place of the warforged in the world. For a warforged player character, the Iron Watch can be a valuable ally. Even if a PC chooses not to become a full member of the Watch, Steeljack is always interested in talking with other warforged and learning about their beliefs and experiences. The Iron Watch might have uncovered secrets in its exploration of Xen’drik that could be useful to adventurers, warforged or not. And if a hero joins the Watch and rises in its ranks, he could be one of the founders of a new warforged civilization.
The docents of the Iron Council are a wild card in this equation. They might be advisors, or they might be masterminds using the warforged to fulfill a mysterious agenda. The docent Shira (SX 154) is an example of the sort of superior docent that could be involved in such a scheme. A docent of the Iron Council might even request a pairing with a warforged PC, claiming that the young warforged was specifically designed to work with the ancient artifact. Could this claim be true?
Structure
The approximately 170-member Iron Watch is based in Forgelight. Stone Guards serve in six-person squads commanded by a member of the Iron Guard. Squads are paired into platoons under the command of a Steel Guard. In addition to these ten standard platoons, Steeljack commands an elite platoon formed of members of the Steel and Iron Guards. The remaining members of the Watch focus on research and support. Warforged who can’t work on a team are quickly dismissed.
The Iron Watch is smooth and efficient, and its soldiers are among the best in Khorvaire. Most members of the Watch are fighters mixed with rangers and barbarians, and a handful of rogues, monks, artificers, and sorcerers. The typical member of the Wooden Guard is 2nd or 3rd level; Stone Guards are 4th level; Iron Guards are 5th level; Steel Guards are 6th level; and Adamants are 7th level or higher. At the moment the bulk of the corps are Stone Guards, and only three members hold the title of Adamant; however, this could easily change.
The three current Adamants of the Iron Watch are Steeljack, Smith, and Lathe.
As far as most people know, the Adamants are the ruling body of the Iron Watch. But another force works within the Watch: the Iron Council, the name given to the twelve docents the Watch has recovered. The Adamants each carry one of these docents, and the remaining nine are stored in the armory, attached to a relic that allows them to communicate with one another. These docents might simply be sources of information—advisors who have invaluable knowledge of the past that help guide the members of the Iron Watch as they explore Xen’drik. It’s also possible that the council has a more sinister agenda, and that it is using the Watch to accomplish its goals. Are these docents simply intelligent magic items? Or could they be possessed—vessels for quori spirits, phylacteries of ancient liches, or something even stranger and more terrible?
NPC Reactions
The Iron Watch is well known in Stormreach. This city has no love for the law, but for many, fear outweighs hostility; as a result, most inhabitants have an indifferent attitude when dealing with the Iron Watch. The Swords of Karrn (page 77) are specifically unfriendly.