1. Charaktere

Kree

Ascended, Lolth Sworn

Backstory:

Kree’s story started as just a little Kenku, listening attentively to the stories his elders told him about great warriors and adventurers. Wide-eyed he listened to these stories of wins and losses, finding weaknesses and exploiting them to gain an advantage in battle. Because Kree was a Kenkuhe was naturally talented towards the use of mimicry, he started using this little trick of his, very early on in his life to gain things normally beyond his reach. He also used it to tell tales with realistic sounds of clashing swords and arrows flying by. As Kree grew older though, he began longing for the thrill of adventure. He knew that he was destined for great things. He would always yearn to go out on his own, gather knowledge, study different techniques and just experience unknown things to him. This is how he found a monastery that he was interested in joining. He saw their elaborate fighting styles and spiritual enlightenment and at that moment he thought this was his place, he found what the gods planned for him, he even found his goddess, Lloth. After some time passed and he had made the monastery's fighting style his own, he started feeling irritated by the strict hierarchy and unbendable rules. This was the time to venture out again is what he thought, and so he did. He started studying the way his masters fought, because after all he had joined this monastery and he couldn’t just simply leave, he had to defeat one of his masters. This is where the interest in studying his enemies originated from, because in the fight against his master he knew exactly what he was going to do, it made him feel powerful, feared. After he won he of course decided he would venture out on his own again. During this time alone he had fought countless battles, learning from every fight, not just in technique but as a person too. He didn't just see the battles as ordinary battles but as personal challenges he had to overcome and viewed his opponents as their own individual teachers that helped him in improving. This is also why he infiltrated countless strongholds and has even gone as far as to risk his life gaining the trust of foes for dangerous negotiation with rival factions just to improve his negotiation tactics. He has been caught, hurt, tortured and abused and left for dead countless times but he always managed to escape and most importantly learn from these situations, and his adventurous spirit was never extinguished. He also has become quite an expert on disguise and deception, being able to blend in with any crowd or group of people, and being able to manipulate individuals to achieve his own goals, all while still being a Kenku. Now while Kree travels the lands he doesn’t do it alone anymore, he’s taken a liking to traveling with others. He doesn’t really know where it came from but he enjoys the company and seeing the others fight alongside him. This does not stop him from following his own goals, gathering knowledge and living an overall exciting life. 

Early Life:

As just a little Kenku Kree was fascinated with the stories the elders from his flock told him, these campfire stories always stayed with him throughout his life. He even retold these stories with his mimicry ability to impress the other children from the flock. But as time went on these stories weren’t enough for Kree; he wanted to experience them first hand, he wanted to venture out on his own. It first started with him and his peers traveling beyond the borders of where his flock stayed, exploring the nature, chasing the different kinds of animals that lived there and just enjoying themselves, luckily nothing ever happened but looking back on it with the knowledge Kree currently has he realizes it was quite dangerous.

The Monastery:

Kree learned a lot here, his values in life, his sense of purpose and also the base of his fighting techniques were taught to him here. He even found his goddess, Lloth. Lloth continued to play a big part in Kree’s life, he doesn't agree with most things she stands for though, he just appreciates what she has done for him and is eternally thankful for that even though he has never even seen her.

Study of Enemies:

Kree’s study of enemies sort of stands for his rebellious side, the side of him that stands up against hierarchies and strict rules. He first started doing it to free himself from the shackles that the monastery's strict rules put on him and he has never let go of these tactics since then.

Betrayal and Ascension:

Kree’s story took a dark turn when his ambitions led him to betray his companions. One day Kree had found himself in Avarel, the connections he still had with his former monastery told him a mighty follower of Lloth was here, the black spider. Kree wanted to find her. But along his way he encountered his old companions, somehow they were here too? Why and for what he had no clue, he also simply did not care. Later he and his companions found themselves in front of the council of Avarel, where he saw her… The black spider, he now knew she was real, she was here. Then suddenly the lift plummeted down and he and his companions found themselves in a big cave, eye to eye with the black spider he got an offer from Lloth. ‘’Kree, join the black spider in battle and you will wake up on my plane, the Demon Web Pits.’’ Kree accepted this offer and turned into a Dryad, he fought a hard battle against his former companions and unfortunately got defeated. He ran into a hole in the wall covered by a web and disappeared. He then woke up, eye to eye with Lloth.

Aussehen

Hair
Black Feathers

Eyes
Black

Skin
Feathers

Height
152cm

Persönlichkeit

Personality Traits
- Kree is able to adapt to new situations quickly, and is quite good at coming up with creative solutions to problems.
- Kree is perceptive and is able to read people and situations accurately.

Ideals
- Adventure, Personal Freedom, Knowledge.

Bonds
- Even though Kree has left his former monastery, he still keeps up contact with some of his best teachers, and his forever goddess Lolth.

Flaws
- Kree almost acts like a magnet for combat.