Spell Description

You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.

Properties

Power level
Level
2
Spell School
Transmutation
Availability
Classes
Druid, Sorcerer, Spellblade, Warlock, Wizard
Available at level up
Details
Range
Self
Casting Time
1 bonus action
Duration
1 round
Components
V, S
Ritual