Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Backstory


Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]

I grew up in a city with a harbor (any works) I still live in said city. Tieflings are welcome if possible.

Who raised your character and how? What are these people doing now? [75 words max]

I was raised By my parents, Fred and Tara, they run the local herbal shop. I trained under Terry who helped me to understand my wild magic. 

How did your attribute scores affect your character? [175 words max]

by being weak I had to learn to talk to people and use my wits as well as reflexes

What made your character obtain the class they have now? [75 words max]

I was the first in my family to be born with magic.

What your character doing in recent years before the campaign's start? [75 words max]

training with magic.

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

learn more about magic

Which people are important for your character? [75 words max]

terry who taught me magic, Fred who taught me to be adventerous.

What connections does your character have to the other player characters? [175 words max]

I met thrain while passing through a town and we played a game of dice while passing time. I met Leokas when they were at my port city.

Name a promise you have made to another player character that you would never break. [75 words max]

I promised never to use my magic to hurt innocent people.

If nothing happened, what short/long term goals does your character have? [75 words max]

short- to learn magic

long- to get stronger

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

Loyal all the way to death, is willing to use his magic to aid his friends and willing to use his life if it brings better good.

What has your character done in the past, that they now deeply regret?[75 words max]

wild magic surge destroyed part of his town.

Are there any people that would wish harm to your character and why?[100 words max]

anyone that hates wild magic or are jealous of it.

More optional plot hooks: [Choose one]


  • My character's lineage might not be what I think it is. -This one will be unknown to you as player as well. Do not add details-


After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!

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Overview/Backstory

Lumen is a devout follower of Maldos, and Maldos has answered her prayers, granting her more power than other clerics of her faith. She wields her powers of light to keep the dark of Zeriax's followers in check.

Events

Witnessed the colosseum fight, and joined the party of the winners after one of the party members perished.

Status

Travelling with the champions of the colosseum to conquer the floors.

Entry Date

Introduced March 7, 2023

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Overview

Remornia is a half-elf female in her early twenties. Her features, sharp, seem almost harsh for a half-elf of her age. Her eyes, once a light blue, now sit like deep red garnets in her pale white complexion, while her uncharacteristically light grey hair seems perfectly kept at all times. For those who have known her all her life, she seems different after that night in the forest... As for herself - well, she'd argue that night was only the beginning.

Early Life

Remornia grew up in the orphanage of Elmfall. She formed a close bond with another orphan, a half-elven boy named Orthus. The two, inseparable, were prone to getting themselves into trouble - be it due to Remornia's pride or Orthus' temper. From a young age, the two were joined at the hip, despite an obvious difference in their respective temperaments. In their early teens, the pair decided to leave the orphanage in search of glory and an adventure untold, taking up trades and other odd jobs before opting to set off on an even greater adventure. 

They pair shared everything, held no secrets, and their relationship grew closer with each passing day. Orthus was reliable, nimble, and quick to act, while Remornia was clever and sometimes outright devious. Both found they had a knack for charming their way into (or out of) various situations and found it easy to strike up conversations with whomever they met. Neither possessed any noteworthy physical strength, but found they had an affinity for the crafting and arcane, with Remornia taking a more recent liking to the world of religions and less conventional magics. 

Defining Events
A short few weeks ago, Remornia heard rumours of a vampiric cult in the nearby Forest of Many Colours. While the townsfolk seemed unsettled by this prospect, Remornia found herself deeply intrigued. The rumours spoke of untold magics and incredible powers. These prospects of immortality, supernatural abilities and the ticket to a new society excited her and beckoned her into the forest, at whatever cost. It was only after she awoke hours later, covered in dried blood and forest vegetation that she realised what she'd done. She was stronger somehow... magical... in a way she'd never felt before. And all it cost was a pact for her soul.

Relationships

Orthus is Remornia's closest companion - her best friend and dearly beloved. Despite her recent changes, Remornia and Orthus share a deep and enduring bond. Their understanding and shared history anchor them, even as their quests for power take them on different journeys. Elmfall may be in their past, but their connection remains unbroken and unwavering. Despite her initial concerns, Orthus has seemed strangely understanding and supportive of her recent character development. While she harbours a deep-set guilt for endangering him, she remains convinced that her new-found abilities will help to protect and advance their cause as they set out on their next adventure.

Remornia, despite her somewhat unconventional nature is an undoubtedly charismatic creature. Since a young age she's found a natural affinity for reading people and situations, a talent - she's found - that has greatly aided her in navigating the whims of strangers and fate alike. While she's no empath, Remornia prides herself or her ability to articulate the needs of those around her and to find common ground where seemingly none exists. 

Flaws

Remornia has taken a recent and rather unsettling interest in occult teachings - Never having considered herself the religious type, her recent interactions with a prominent vampiric cult has clearly changed in more ways than one.

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